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function build_table(element, object) { | |
var i; | |
for (i in object) { | |
$(element).append("<tr><td>"+i+"</td><td>"+object[i]+"</td></tr>"); | |
} | |
} | |
build_table("#sam", { | |
foo: "bar", | |
baz: "fizz" |
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function Graph(width, length) { | |
this.width = width; | |
this.length = length; | |
this.elements = 2; // I want to keep this | |
this.nodes = new Array(width * length); | |
var i; | |
for (i = 0; i < this.nodes.length; i += 1) { | |
this.nodes[i] = new Node(this, i); | |
} |
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x = .4375 * (16 + x) | |
x = 7 + .4375x | |
x / .4375 = 16 + x | |
x - x / .4375 = 16 | |
0 / .4375 = 16 | |
0 = 7 | |
math mother fuckers |
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function (very, good, parameters) { | |
// Line up our variables | |
var foo, | |
string_var= "lol", | |
bar, | |
object = new Constructor(); | |
// Four space indent | |
if (condition) { |
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Item -> Attributes | |
---------------------- | |
item_id | attribute_id | |
1 5 | |
1 8 | |
Item Attributes | |
----------------------------- | |
attribute_id | human_readable | |
5 Wood Floors |
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function () { | |
// Blah blah useless comment | |
COAD | |
} | |
function () { | |
// Informative post, you can tell by the extra linebreak ^ | |
elegant coad |
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function Graph(w, l, h) { | |
this.w = w; | |
this.l = l; | |
this.h = h || 1; | |
this.nodes = []; | |
} | |
Graph.prototype.toVec2 = function (i) { | |
return new Vec2(i % this.w, Math.floor(i / this.w), 0 /* ??? */ ); | |
}; |
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if ((m % i == 0) && (i == 20) && (i != 0)) { | |
printf("%d", m); | |
break; | |
} else { | |
m++; | |
i = 0; | |
} |
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Graph.prototype.toVector = function (i) { | |
return new Vector(i % this.w, Math.floor(i / this.w), /* ??? */); | |
}; |
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Graph.inBounds = function (G, x) { | |
var vec = x.vector; | |
return (vec.x < G.w && vec.x >= 0 && vec.y < G.h && vec.y >= 0); | |
}; |
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