本系列教程介绍如何从零搭建一个前端CI服务器,以及如何优化其性能。
本系列教程均基于Gitlab CI,其它系统的酌情参考。
RN < 0.50 - watchman watch-del-all && rm -rf $TMPDIR/react-* && rm -rf node_modules/ && npm cache clean && npm install && npm start -- --reset-cache | |
RN >= 0.50 - watchman watch-del-all && rm -rf $TMPDIR/react-native-packager-cache-* && rm -rf $TMPDIR/metro-bundler-cache-* && rm -rf node_modules/ && npm cache clean && npm install && npm start -- --reset-cache | |
RN >= 0.63 - watchman watch-del-all && rm -rf node_modules && npm install && rm -rf /tmp/metro-* && npm run start --reset-cache | |
npm >= 5 - watchman watch-del-all && rm -rf $TMPDIR/react-* && rm -rf node_modules/ && npm cache verify && npm install && npm start -- --reset-cache | |
Windows - del %appdata%\Temp\react-native-* & cd android & gradlew clean & cd .. & del node_modules/ & npm cache clean --force & npm install & npm start -- --reset-cache |
[12:03 AM] acemarke: "controlled" and "uncontrolled" inputs
[12:04 AM] acemarke: if I have a plain, normal HTML page, and I put <input id="myTextbox" type="text" />
in my page(edited)
[12:04 AM] acemarke: and I start typing into that textbox
[12:04 AM] acemarke: it remembers what I've typed. The browser stores the current value for that input
[12:05 AM] acemarke: and then sometime later, I can get the actual element, say, const input = document.getElementById("myTextbox")
, and I can ask it for its value: const currentText = input.value;
[12:05 AM] acemarke: good so far?
[12:08 AM] acemarke: I'll keep going, and let me know if you have questions
[12:08 AM] lozio: ok, actually I'm reading
[12:09 AM] lozio: good
[12:09 AM] acemarke: so, a normal HTML input field effectively stores its own value at all times, and you can get the element and ask for its value
All of the below properties or methods, when requested/called in JavaScript, will trigger the browser to synchronously calculate the style and layout*. This is also called reflow or layout thrashing, and is common performance bottleneck.
Generally, all APIs that synchronously provide layout metrics will trigger forced reflow / layout. Read on for additional cases and details.
elem.offsetLeft
, elem.offsetTop
, elem.offsetWidth
, elem.offsetHeight
, elem.offsetParent
(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset=utf-8 /> | |
<title>JS Bin</title> | |
</head> | |
<body> | |
<h2>Original CSS</h2> | |
<style style="display: block; white-space: pre; font-family: monospace"> | |
h2 { margin:0; } |
HTTP Archive (powered by HAR files): www.httparchive.org
HAR Viewer: http://code.google.com/p/harviewer/
Drop in replace functions for setTimeout() & setInterval() that | |
make use of requestAnimationFrame() for performance where available | |
http://www.joelambert.co.uk | |
Copyright 2011, Joe Lambert. | |
Free to use under the MIT license. | |
http://www.opensource.org/licenses/mit-license.php |
IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.
This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].
Name | Size (KB) | License | Type | Unit Tests | Docs | Repository | Notes |
---|---|---|---|---|---|---|---|
Akihabara | 453 | GPL2, MIT | Classic Repro | no | API | github | Intended for making classic arcade-style games in JS+HTML5 |
AllBinary Platform | Platform Dependent | AllBinary | 2D/2.5D/3D | n |