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hww / ActiveMenu
Created August 23, 2018 20:58 — forked from Minimally/ActiveMenu
Unity3d class to quickly set GameObjects active/inactive with s and h
using System.Collections;
using UnityEditor;
using UnityEngine;
public static class ActiveMenu
{
/* PLACE IN EDITOR FOLDER.
* Feel free to change hotkeys depending on your preference.
* Modifier Keys % (ctrl on Windows, cmd on OS X), # (shift), & (alt), _ (no key modifiers) */