I hereby claim:
- I am hybridherbst on github.
- I am fherbst (https://keybase.io/fherbst) on keybase.
- I have a public key ASBcXOr6y9MoixUoBn700ot44MYsVODKHmevksm67nZSbAo
To claim this, I am signing this object:
| using System; | |
| using System.Reflection; | |
| using UnityEditor; | |
| using UnityEngine; | |
| public static class SetThreadCount | |
| { | |
| [InitializeOnLoadMethod] | |
| static void Init() | |
| { |
| using UnityEngine; | |
| using UnityEditor; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| public class DragAndDropEditorWindow : EditorWindow | |
| { | |
| [MenuItem("Window/Drag And Drop")] | |
| public static void Open() | |
| { |
| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| using UnityEditor; | |
| public static class LogEmojis | |
| { | |
| [MenuItem("needle/Log interesting chars from Inter")] | |
| static void LogInterestingCharsToConsole() | |
| { |
I hereby claim:
To claim this, I am signing this object:
| # Open terminal and install asar node module globally | |
| $ npm install -g asar | |
| # Go into the app’s directory, in our case it’s Slack | |
| $ cd /Applications/Slack.app/Contents/Resources | |
| # Create a directory to paste the content of app |
| // Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt) | |
| Shader "Custom/UI-Default-AfterPP (Images)"// Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt) | |
| { | |
| Properties | |
| { | |
| [PerRendererData] _MainTex("Sprite Texture", 2D) = "white" {} | |
| _Color("Tint", Color) = (1,1,1,1) | |
| _StencilComp("Stencil Comparison", Float) = 8 |
| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| using System.Linq; | |
| namespace pfc.WeirdQuillFixup | |
| { | |
| public static class Fixup | |
| { | |
| public static void FixMeshInPlace(Mesh mesh) |