I hereby claim:
- I am hybridherbst on github.
- I am fherbst (https://keybase.io/fherbst) on keybase.
- I have a public key ASBcXOr6y9MoixUoBn700ot44MYsVODKHmevksm67nZSbAo
To claim this, I am signing this object:
using System; | |
using System.Reflection; | |
using UnityEditor; | |
using UnityEngine; | |
public static class SetThreadCount | |
{ | |
[InitializeOnLoadMethod] | |
static void Init() | |
{ |
using UnityEngine; | |
using UnityEditor; | |
using System.Collections; | |
using System.Collections.Generic; | |
public class DragAndDropEditorWindow : EditorWindow | |
{ | |
[MenuItem("Window/Drag And Drop")] | |
public static void Open() | |
{ |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEditor; | |
public static class LogEmojis | |
{ | |
[MenuItem("needle/Log interesting chars from Inter")] | |
static void LogInterestingCharsToConsole() | |
{ |
I hereby claim:
To claim this, I am signing this object:
# Open terminal and install asar node module globally | |
$ npm install -g asar | |
# Go into the app’s directory, in our case it’s Slack | |
$ cd /Applications/Slack.app/Contents/Resources | |
# Create a directory to paste the content of app |
// Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt) | |
Shader "Custom/UI-Default-AfterPP (Images)"// Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt) | |
{ | |
Properties | |
{ | |
[PerRendererData] _MainTex("Sprite Texture", 2D) = "white" {} | |
_Color("Tint", Color) = (1,1,1,1) | |
_StencilComp("Stencil Comparison", Float) = 8 |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using System.Linq; | |
namespace pfc.WeirdQuillFixup | |
{ | |
public static class Fixup | |
{ | |
public static void FixMeshInPlace(Mesh mesh) |