- jQuery - The de-facto library for the modern age. It makes things like HTML document traversal and manipulation, event handling, animation, and Ajax much simpler with an easy-to-use API that works across a multitude of browsers.
- Backbone - Backbone.js gives structure to web applications by providing models with key-value binding and custom events, collections with a rich API of enumerable functions, views with declarative event handling, and connects it all to your existing API over a RESTful JSON interface.
- AngularJS - Conventions based MVC framework for HTML5 apps.
- Underscore - Underscore is a utility-belt library for JavaScript that provides a lot of the functional programming support that you would expect in Prototype.js (or Ruby), but without extending any of the built-in JavaScript objects.
- lawnchair - Key/value store adapter for indexdb, localStorage
- 960 Grid System - An effort to streamline web development workflow by providing commonly used dimensions, based on a width of 960 pixels. There are two variants: 12 and 16 columns, which can be used separately or in tandem.
- Compass - Open source CSS Authoring Framework.
- Bootstrap - Sleek, intuitive, and powerful mobile first front-end framework for faster and easier web development.
- Font Awesome - The iconic font designed for Bootstrap.
- Zurb Foundation - Framework for writing responsive web sites.
- SASS - CSS extension language which allows variables, mixins and rules nesting.
- Skeleton - Boilerplate for responsive, mobile-friendly development.
IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.
This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].
Name | Size (KB) | License | Type | Unit Tests | Docs | Repository | Notes |
---|---|---|---|---|---|---|---|
Akihabara | 453 | GPL2, MIT | Classic Repro | no | API | github | Intended for making classic arcade-style games in JS+HTML5 |
AllBinary Platform | Platform Dependent | AllBinary | 2D/2.5D/3D | n |
// A simple hello world microservice | |
// Click "Deploy Service" to deploy this code | |
// Service will respond to HTTP requests with a string | |
module['exports'] = function helloWorld (hook) { | |
// hook.req is a Node.js http.IncomingMessage | |
var host = hook.req.host; | |
// hook.res is a Node.js httpServer.ServerResponse | |
// Respond to the request with a simple string | |
hook.res.end(host + ' says, "Hello world!"'); | |
}; |
<!-- Respect Rollcall --> | |
<li><a href="http://www.alistapart.com/articles/">A List Apart — for website builders</a></li> | |
<li><a href="http://abstrusegoose.com/">Abstruse Goose — my favorite comic</a></li> | |
<li><a href="http://al3x.net/">Alex Payne — technology rambling</a></li> | |
<li><a href="http://dashes.com/anil/">Anil Dash — on culture, apple & design</a></li> | |
<li><a href="http://weblogs.mozillazine.org/asa/">Asa Dotzler — on mozilla & software</a></li> | |
<li><a href="http://www.azarask.in/blog/">Aza Raskin – on design & firefox</a></li> | |
<li><a href="http://christophzillgens.com/en/">Christoph Zillgens — interface design</a></li> | |
<li><a href="http://cssremix.com/">CSS Remix — gorgeous designs</a></li> | |
<li><a href="http://css-tricks.com/">CSS Tricks</a></li> |
This list is meant to be a both a quick guide and reference for further research into these topics. It's basically a summary of that comp sci course you never took or forgot about, so there's no way it can cover everything in depth. It also will be available as a gist on Github for everyone to edit and add to.
###Array ####Definition:
- Stores data elements based on an sequential, most commonly 0 based, index.
- Based on tuples from set theory.
function logClass(target: any) { | |
// save a reference to the original constructor | |
var original = target; | |
// a utility function to generate instances of a class | |
function construct(constructor, args) { | |
var c : any = function () { | |
return constructor.apply(this, args); | |
} |
function logClass(target: any) { | |
// save a reference to the original constructor | |
var original = target; | |
// a utility function to generate instances of a class | |
function construct(constructor, args) { | |
var c : any = function () { | |
return constructor.apply(this, args); | |
} |
Latency Comparison Numbers | |
-------------------------- | |
L1 cache reference 0.5 ns | |
Branch mispredict 5 ns | |
L2 cache reference 7 ns 14x L1 cache | |
Mutex lock/unlock 25 ns | |
Main memory reference 100 ns 20x L2 cache, 200x L1 cache | |
Compress 1K bytes with Zippy 3,000 ns 3 us | |
Send 1K bytes over 1 Gbps network 10,000 ns 10 us | |
Read 4K randomly from SSD* 150,000 ns 150 us ~1GB/sec SSD |
Javascript is a programming language that started out being the main language to "code" the web. It is used to build web apps and websites alongside HTML and CSS. However, it can now also be used to build server-side, desktop and hybrid mobile apps. Heck, it can even be used to program Arduino microcontroller boards!
- Eloquent Javascript by Marijn Haverbeke
- Javascript: The Good Parts by Douglas Crockford
- The Principles of Object Oriented Javascript by Nicholas Zakas
- Programming Javascript Applications by Eric Elliot
- Speaking Javascript by Axel Rauschmayer
- Javascript Enlightenment by Code Lindley
- You Don't Know JS (series) by Kyle Simpson