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function XmlToString(xmlData) | |
{ | |
var xmlString; | |
//IE | |
if (window.ActiveXObject) | |
{ | |
xmlString = xmlData.xml; | |
//xmlString = xmlData.xml ? xmlData.xml : (new XMLSerializer()).serializeToString(xmlData); | |
} | |
else |
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rem @echo off | |
FOR /F "tokens=5" %%P IN ('netstat -ano ^| findstr " 8080.*LISTENING " ') DO TaskKill.exe /PID %%P /T /F | |
pause | |
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(function($) { | |
$.Gridster.generate_stylesheet = function(opts) { | |
var styles = ''; | |
var max_size_x = this.options.max_size_x; | |
var max_rows = 0; | |
var max_cols = 0; | |
var i; | |
var rules; | |
opts || (opts = {}); |
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/* | |
:: Enhanced Version @extralam :: | |
Allows for ajax requests to be run synchronously in a queue , remove queue | |
Usage:: | |
var queue = new $.AjaxQueue(); | |
// add with tag name or not , both ok | |
queue.add('test',{ | |
url: 'url', |
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="utf-8"> | |
<title>Page Title</title> | |
<script src="http://code.jquery.com/jquery-1.9.1.min.js"></script> | |
<!-- Download from http://mediaelementjs.com/ We only need the build folder --> | |
<script src="build/mediaelement-and-player.min.js" type="text/javascript" charset="utf-8"></script> | |
<link rel="stylesheet" href="build/mediaelementplayer.min.css" type="text/css" media="screen" charset="utf-8"> |
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function test() { | |
$sql = "INSERT INTO `table` (`id`, `name`) VALUES (?,?),(?,?) ON DUPLICATE KEY UPDATE `name` = VALUES(`name`) "; | |
$values = array(1, "test", 2, "so so"); | |
$stmt = $this->db->prepare($sql); | |
$stmt->execute($values); | |
} |
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const THREE = require('three'); | |
function AjaxTextureLoader() { | |
/** | |
* Three's texture loader doesn't support onProgress events, because it uses image tags under the hood. | |
* | |
* A simple workaround is to AJAX the file into the cache with a FileLoader, then extract that into a | |
* texture with a separate TextureLoader call. | |
*/ |
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