This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| import tailwindTypography from '@tailwindcss/typography'; | |
| import { Config } from 'tailwindcss'; | |
| import typography from './typography'; | |
| const fontKeys = { | |
| xs: 'xs', | |
| sm: 'sm', | |
| base: 'base', | |
| lg: 'lg', |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| import type { Config } from 'tailwindcss'; | |
| const radix_color_scale = (colorName: string) => { | |
| return { | |
| DEFAULT: `var(--${colorName}-9)`, | |
| a1: `var(--${colorName}-a1)`, | |
| a2: `var(--${colorName}-a2)`, | |
| a3: `var(--${colorName}-a3)`, | |
| a4: `var(--${colorName}-a4)`, | |
| a5: `var(--${colorName}-a5)`, |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| use gpui::SharedString; | |
| #[allow(unused)] | |
| use gpui::{div, IntoElement, ParentElement, RenderOnce, Styled, WindowContext}; | |
| use serde::{Deserialize, Serialize}; | |
| const GRID_WIDTH: usize = 10; | |
| const GRID_HEIGHT: usize = 20; | |
| #[derive(Clone, Copy, Serialize, Deserialize)] | |
| pub struct Block { |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| //! # GPUI App extension example | |
| //! | |
| //! Add gpui to your Cargo.toml: | |
| //! gpui = { git = "https://github.com/zed-industries/zed", rev = "c04c5812b6295ab683fbf1900499330cbc2b3058"} | |
| use gpui::{ | |
| bounds, div, hsla, point, px, size, App, AppContext as _, Application, Context, FocusHandle, | |
| Global, Hsla, IntoElement, Menu, ParentElement as _, Render, Styled as _, TitlebarOptions, | |
| Window, WindowBounds, WindowOptions, | |
| }; |
OlderNewer