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javascript:(function(){(function printStats(){var loadTimes=window.chrome.loadTimes();firstPaint=loadTimes.firstPaintTime*1000;firstPaintTime=firstPaint-(loadTimes.startLoadTime*1000);console.info('First paint took',firstPaintTime,'ms');console.info('Load took',performance.timing.loadEventStart-performance.timing.navigationStart,'ms');var instances=0;if(parseFloat(Polymer.version)<1){instances=[].slice.call(document.querySelectorAll('html /deep/ *')).filter(function(el){return el.localName.indexOf('-')!=-1||el.getAttribute('is');}).length;}else{instances=Polymer.telemetry.instanceCount;}console.info('Custom element instances:',instances);var reflectCount=0;if(Polymer.telemetry){console.info('=== Properties set to reflectToAttribute ===');Polymer.telemetry.registrations.forEach(function(el){for(var prop in el.properties){if(el.properties[prop].reflectToAttribute){console.log(el.is+'.'+prop);reflectCount++;}}});}else{console.info('=== Properties set to reflect ===');Polymer.elements.forEach(function(el){for(var |
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Seed Element New Element Template | |
https://github.com/polymerelements/seed-element | |
polyserve Polymer Test Server | |
gp.sh publish to github | |
cd [dev folder] | |
git clone git://github.com/Polymer/tools.git |
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[gd_scene load_steps=3 format=2] | |
[sub_resource type="Shader" id=1] | |
code = "shader_type canvas_item; | |
// Godot Nvidia FXAA 3.11 Port | |
// Usage: Drop this in to any 3D scene for FXAA! This is a port of the \"PC High Quality Preset 39\". However the medium quality | |
// parameters are also included. For medium quality, just comment out sections \"PS 6\" and above and uncomment the \"med 13\" variables. |