- haxepunk
- graphics
- Graphic
- Image
- Text
- AnimatedSprite
- TileMap
- Mesh
- Light
- graphics
- ParticleEmitter
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| class Main extends Engine | |
| { | |
| override function init() | |
| { | |
| // resources added in Engine are kept in memory | |
| resources.addTexture("graphics/player.png"); | |
| // if a Scene resources aren't all available push preloader on scene stack until they are | |
| preloader = new MyCustomPreloadingScreen(); | |
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| class Entity extends com.haxepunk.Entity | |
| { | |
| public var worldCollider : IEntityBehavior; | |
| public var moveHandler : IEntityBehavior; | |
| override public function update () | |
| { | |
| worldCollider.update(); | |
| moveHandler.update(); | |
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| import com.haxepunk.HXP; | |
| import com.haxepunk.Entity; | |
| import com.haxepunk.graphics.Text; | |
| import com.haxepunk.graphics.Image; | |
| import com.haxepunk.utils.Input; | |
| class Paper extends Entity | |
| { | |
| var stringIterator:Int; | |
| var showText:Text; |
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| import com.haxepunk.utils.Input; | |
| import com.haxepunk.utils.Joystick; | |
| class Inputs | |
| { | |
| static function define_input (name:String, keys:Array<Int>) | |
| { | |
| Input.define(name, keys); | |
| } | |
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| import com.haxepunk.Engine; | |
| import com.haxepunk.utils.Input; | |
| import com.haxepunk.utils.Key; | |
| import flash.events.KeyboardEvent; | |
| import flash.Lib; | |
| class Main extends Engine | |
| { | |
| override public function init() |
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| import flash.events.Event; | |
| import flash.display.Sprite; | |
| import flash.system.System; | |
| import flash.text.TextField; | |
| import flash.text.TextFormat; | |
| import flash.Lib; | |
| class Main | |
| { | |
| /** |
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