PS2 Bios Download for PCSX2 & AetherSX2 Emulators | For All Regions
PS2 Bios Download (OFFICIAL) for PCSX2 & AetherSX2 Emulators
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scph5500.bin 26-Aug-2018 20:47 512.0K
scph5501.bin 26-Aug-2018 20:47 512.0K
PS2 Bios Download for PCSX2 & AetherSX2 Emulators | For All Regions
PS2 Bios Download (OFFICIAL) for PCSX2 & AetherSX2 Emulators
--
scph5500.bin 26-Aug-2018 20:47 512.0K
scph5501.bin 26-Aug-2018 20:47 512.0K
$ uname -r
// npm install --save scrollreveal or install like you're used to doing it. | |
// It doesn't work well if there are multiple instances of ScrollReveal, | |
// so we have to create a module returning an instance: | |
// file ScrollReveal.js: | |
import ScrollReveal from 'scrollreveal' | |
export default ScrollReveal() | |
// Then in a component: | |
import React from 'react' | |
import sr from './ScrollReveal' |
// Top level App component | |
import React from "react"; | |
import { ProvideAuth } from "./use-auth.js"; | |
function App(props) { | |
return ( | |
<ProvideAuth> | |
{/* | |
Route components here, depending on how your app is structured. | |
If using Next.js this would be /pages/_app.js |
Editors like Illustrator can save out some really dumb SVG code sometimes. Properly optimized SVG files can be as much as 80% smaller. Bunches of empty groups, pointless attributes and many other inefficiencies decrease readability and reliability.
Every SVG file should be manually optimized in 3 passes using:
$ uname -r
''' | |
These functions take a dictionary of dependencies in the following way: | |
depdict = { 'a' : [ 'b', 'c', 'd'], | |
'b' : [ 'c', 'd'], | |
'e' : [ 'f', 'g'] | |
} |
# Thanks to @danger89 and @Ilothar for updating the gist. | |
# Set the name and the supported language of the project | |
project(hello-world C CXX) | |
# Set the minimum version of cmake required to build this project | |
cmake_minimum_required(VERSION 3.10) | |
# Use the package PkgConfig to detect GTK+ headers/library files | |
find_package(PkgConfig REQUIRED) | |
pkg_check_modules(GTK REQUIRED gtkmm-3.0) |