Value | Color |
---|---|
\e[0;30m | Black |
\e[0;31m | Red |
\e[0;32m | Green |
\e[0;33m | Yellow |
\e[0;34m | Blue |
\e[0;35m | Purple |
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using UnityEngine; | |
using UnityEngine.UI; | |
/* | |
Radial Layout Group by Just a Pixel (Danny Goodayle) - http://www.justapixel.co.uk | |
Copyright (c) 2015 | |
Permission is hereby granted, free of charge, to any person obtaining a copy | |
of this software and associated documentation files (the "Software"), to deal | |
in the Software without restriction, including without limitation the rights | |
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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using UnityEngine; | |
public class GizmosExtensions | |
{ | |
private GizmosExtensions() { } | |
/// <summary> | |
/// Draws a wire arc. | |
/// </summary> | |
/// <param name="position"></param> |
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using UnityEngine; | |
namespace IbraUtils.CameraShaking | |
{ | |
/// <summary> | |
/// A simple camera shake script. Just call CameraShake.ShakeOnce() | |
/// </summary> | |
public class CameraShake : MonoBehaviour | |
{ |
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using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEditor; | |
using UnityEngine.SceneManagement; | |
using System.Linq; | |
namespace FMPUtils.Editor | |
{ | |
public class ReplaceSceneObjectsWithPrefabWindow : EditorWindow | |
{ |