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UTF-8 encoded sample plain-text file | |
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ | |
Markus Kuhn [ˈmaʳkʊs kuːn] <http://www.cl.cam.ac.uk/~mgk25/> — 2002-07-25 CC BY | |
The ASCII compatible UTF-8 encoding used in this plain-text file | |
is defined in Unicode, ISO 10646-1, and RFC 2279. | |
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// On the basis: https://forum.unity.com/threads/export-obj-while-runtime.252262/ | |
// How to use: | |
// Put file to Assets/Editor folder | |
// then select GameObject -> Export selected objects | |
// in Unity's main panel. | |
using UnityEngine; | |
using UnityEditor; | |
using System.Collections; | |
using System.Collections.Generic; |
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// Sobel Edge Detection Filter | |
// GLSL Fragment Shader | |
// Implementation by Patrick Hebron | |
uniform sampler2D texture; | |
uniform float width; | |
uniform float height; | |
void make_kernel(inout vec4 n[9], sampler2D tex, vec2 coord) | |
{ |
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using Sitecore.Caching; | |
using Sitecore.Caching.Generics; | |
using Sitecore.Configuration; | |
using Sitecore.Diagnostics; | |
using Sitecore.Sites; | |
using System; | |
using System.Collections; | |
namespace MyApp.Publishing | |
{ |
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<configuration xmlns:patch="http://www.sitecore.net/xmlconfig/"> | |
<sitecore> | |
<events> | |
<event name="publish:end:remote"> | |
<handler type="MyApp.Publishing.APICaller, MyApp.Publishing" method="CallAPIMethod" /> | |
</event> | |
</events> | |
</sitecore> | |
</configuration> |
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// g++ *.cpp -o d3d9 -lmingw32 -lSDL2main -lSDL2 -I/dxsdk/include -L/dxsdk/lib -DUNICODE -ld3d9 -ld3dx9 | |
// http://blog.fourthwoods.com/2011/08/11/setting-up-mingw-for-directx/ | |
// http://www.directxtutorial.com/Lesson.aspx?lessonid=9-4-4 | |
#include <iostream> | |
using namespace std; | |
#include <SDL2/SDL.h> | |
#include <windows.h> |
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#include <urlmon.h> | |
#pragma comment(lib, "urlmon.lib") | |
bool download(const char* url, OutputMemoryStream& blob) { | |
IStream* stream = nullptr; | |
if (S_OK != URLOpenBlockingStream(nullptr, url, &stream, 0, nullptr)) { | |
return false; | |
} | |
char buffer[4096]; | |
ULONG read = 0; |
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package main | |
import( | |
"log" | |
"net/url" | |
"net/http" | |
"net/http/httputil" | |
) | |
func main() { |
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#!/bin/bash | |
# change the values below to match your system. | |
# target the BUILD_DIR to output from an nw.io build process. nwjs-shell-builder recommended! | |
# https://github.com/Gisto/nwjs-shell-builder | |
# BASE_DIR is the target directory for this script, where files will be gathered and packaged to | |
BUILD_DIR=”/var/www/deploy/TMP/osx-ia32/latest-git” | |
BASE_DIR=”/var/www/deploy/osx” |
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// gcc -o drmgl Linux_DRM_OpenGLES.c `pkg-config --cflags --libs libdrm` -lgbm -lEGL -lGLESv2 -ldl -lsrv_um -I/usr/include/gbm -lIMGegl -ldrm_omap | |
/* | |
* Copyright (c) 2012 Arvin Schnell <[email protected]> | |
* Copyright (c) 2012 Rob Clark <[email protected]> | |
* Copyright (c) 2013 Anand Balagopalakrishnan <[email protected]> | |
* Copyright (c) 2017 Miouyouyou <Myy> <[email protected]> | |
* | |
* Permission is hereby granted, free of charge, to any person obtaining a | |
* copy of this software and associated documentation files (the "Software"), |