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Mihail Szabolcs icebreaker

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@SchizoDuckie
SchizoDuckie / build_mac.sh
Created July 7, 2015 20:55
Build an OSX .pkg installer from Linux using mkbom and xar
#!/bin/bash
# change the values below to match your system.
# target the BUILD_DIR to output from an nw.io build process. nwjs-shell-builder recommended!
# https://github.com/Gisto/nwjs-shell-builder
# BASE_DIR is the target directory for this script, where files will be gathered and packaged to
BUILD_DIR=”/var/www/deploy/TMP/osx-ia32/latest-git”
BASE_DIR=”/var/www/deploy/osx” 
@sighingnow
sighingnow / Makefile
Last active November 3, 2025 21:06
Detect operating system in Makefile.
# Detect operating system in Makefile.
# Author: He Tao
# Date: 2015-05-30
OSFLAG :=
ifeq ($(OS),Windows_NT)
OSFLAG += -D WIN32
ifeq ($(PROCESSOR_ARCHITECTURE),AMD64)
OSFLAG += -D AMD64
endif
@ryanpcmcquen
ryanpcmcquen / torchlight-sdl-fix.sh
Last active October 8, 2018 05:54 — forked from PVince81/gist:63800bffd437f2175da9
torchlight-sdl-fix
#!/bin/sh
## curl https://gist.githubusercontent.com/ryanpcmcquen/687747c6de09693a6916/raw/torchlight-sdl-fix.sh | sh
# set this to your Torchlight directory
TORCHLIGHTDIR=/usr/local/games/Torchlight
## grab the SDL repo
hg clone http://hg.libsdl.org/SDL
## enter the directory
cd SDL
@PVince81
PVince81 / gist:63800bffd437f2175da9
Last active June 16, 2021 05:54
build-sdl2-for-torchlight.sh
# set this to your Torchlight directory
TORCHLIGHTDIR=$HOME/games/Torchlight
hg clone http://hg.libsdl.org/SDL
# check out the revision before the one that introduces the bug as advised here: http://forums.runicgames.com/viewtopic.php?f=24&t=33360&start=60#p474739
hg up 4de584a3a027 --clean
# Fix X11 compilation issues with another changeset
hg export 6caad66a4966 > patch
hg import patch
@rygorous
rygorous / gist:64a2965486e4458c279f
Created May 21, 2014 21:12
"Simple function to round up to the next power of 2"
//############################################################################
//## ##
//## Simple function to round up to the next power of 2. ##
//## ##
//############################################################################
static U32 Round_up_to_next_2_power( U32 value )
{
if ( value > 16 )
if ( value > 64 )
@dhh
dhh / test_induced_design_damage.rb
Last active November 2, 2024 00:52
This is an extraction from Jim Weirich's "Decoupling from Rails" talk, which explained how to apply the hexagonal design pattern to make every layer of your application easily unit testable (without touching the database etc). It only seeks to extract a single method, the EmployeesController#create method, to illustrate the design damage that's …
# Original Rails controller and action
class EmployeesController < ApplicationController
def create
@employee = Employee.new(employee_params)
if @employee.save
redirect_to @employee, notice: "Employee #{@employee.name} created"
else
render :new
end
79/02/28. 19.27.34.
PROGRAM DND1
00010 LET J4=1
00030 PRINT
00100 BASE 0
00110 LET X=0
00120 LET J=0
00130 LET K=0
00140 X1=0
@aras-p
aras-p / lambda.cpp
Last active September 24, 2019 02:40
Lambda art
// C++11 lambdas aren't terribly useful at producing art.
// Source below is valid C++11. VS2013 takes about a minute at it (Release config),
// reaches almost 4GB of memory usage and then gives a
//
// 1>ConsoleApplication1.cpp(34): fatal error C1001: An internal error has occurred in the compiler.
// 1> (compiler file 'msc1.cpp', line 1325)
// 1> To work around this problem, try simplifying or changing the program near the locations listed above.
// 1> Please choose the Technical Support command on the Visual C++
// 1> Help menu, or open the Technical Support help file for more information
// 1> This error occurred in injected text:
@Twinklebear
Twinklebear / main.cpp
Last active June 27, 2025 01:14
Example of render to texture with SDL2
#include <iostream>
#ifdef __linux__
#include <SDL2/SDL.h>
#elif defined(_WIN32)
#include <SDL.h>
#endif
const int WIN_WIDTH = 640;
const int WIN_HEIGHT = 480;
@jjb
jjb / gist:7389552
Last active December 22, 2024 15:58
Ruby 2.1 memory configuration

This all applies to Ruby 2.1. In some cases a setting is not available in 2.0, this is noted. There is also a different with 1.9, 1.8, and REE --- these are not noted.

All the relevant code is in https://github.com/ruby/ruby/blob/master/gc.c

RUBY_HEAP_MIN_SLOTS

default: 10000

The number of heap slots to start out with. This should be set high enough so that your app has enough or almost enough memory after loading so that it doesn't have to allocate more memory on the first request (althogh this probably isn't such a big deal for most apps).

(todo: figure out how big a slot is. i think the answer can be infered from this code.)