Missing documentation found empirically for the aforementioned variables.
We can traverse only one TLAS at at time. While traversing it via
traceRayEXT, we can hit just one BLAS at at a time. Hence, all the *ID
references here are relative to the BLAS we hit (except gl_InstanceID):
gl_GeometryIndexID- Geometry index within the BLAS this ray has hit.gl_InstanceID- BLAS index within the TLAS.gl_PrimitiveID- Triangle (or other primitive) index within the BLAS.