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| using System; | |
| using System.Collections.Generic; | |
| using System.Linq; | |
| using System.Threading.Tasks; | |
| namespace CreatingAndStartingTask | |
| { | |
| class Program | |
| { |
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| using System; | |
| using System.Threading; | |
| using System.Threading.Tasks; | |
| namespace CreatingAndStartingTask | |
| { | |
| class Program | |
| { | |
| static void Main(string[] args) | |
| { |
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| using System; | |
| using System.Threading; | |
| using System.Threading.Tasks; | |
| namespace CreatingAndStartingTask | |
| { | |
| class Program | |
| { | |
| static void Counter(CancellationToken token) | |
| { |
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| using System; | |
| using System.Collections.Generic; | |
| using System.Threading.Tasks; | |
| namespace DataSharing | |
| { | |
| class Program | |
| { | |
| static void Main(string[] args) | |
| { |
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| using System; | |
| using System.Collections.Generic; | |
| using System.Threading.Tasks; | |
| namespace DataSharing | |
| { | |
| class Program | |
| { | |
| static void Main(string[] args) | |
| { |
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| using System; | |
| using System.Collections.Generic; | |
| using System.Threading; | |
| using System.Threading.Tasks; | |
| namespace DataSharing | |
| { | |
| class Program | |
| { | |
| static void Main(string[] args) |
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| using System; | |
| using System.Threading; | |
| using System.Threading.Tasks; | |
| namespace DataSharing | |
| { | |
| class Program | |
| { | |
| static void Main(string[] args) | |
| { |
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| var task = Task.Run(() => | |
| { | |
| Random rnd = new Random(); | |
| while (true) | |
| { | |
| try | |
| { | |
| readerWriterLock.EnterUpgradeableReadLock(); | |
| if (rnd.Next(5) == 2) | |
| { |
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| using System; | |
| using System.Collections.Generic; | |
| using System.Threading; | |
| using System.Threading.Tasks; | |
| namespace DataSharingAndSynchronization | |
| { | |
| class Player | |
| { |
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| using System; | |
| using System.Threading; | |
| namespace DataSharing | |
| { | |
| class Program | |
| { | |
| const string appName = "ExampleApp"; | |
| static void Main(string[] args) | |
| { |