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function getElementLeft(element) { | |
var actualLeft = element.offsetLeft; | |
var current = element.offsetParent; | |
while (current !== null) { | |
actualLeft += current.offsetLeft; | |
current = current.offsetParent; | |
} | |
return actualLeft; |
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import flash.geom.Matrix3D; | |
import flash.geom.Orientation3D; | |
import flash.geom.Vector3D; | |
public class Matrix3DUnils { | |
private static var _raw : Vector.<Number> = new Vector.<Number>(16, true); | |
private static var _toRad : Number = 0.0174532925199433; | |
private static var _toAng : Vector3D = 57.2957795130823; | |
private static var _vector : Vector3D = new Vector3D(); | |
private static var _right : Vector3D = new Vector3D(); |
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import csv | |
# Map row to dictionary (dictionary comprehension) | |
def player(column_names, row): | |
return {column_names[column]: data for column, data in enumerate(row) if column < len(column_names)} | |
# Map CSV file to list of dictionaries (list comprehension) | |
players = [player(['name', 'position', 'game_info', 'price'], row) for row in csv.reader(open('dk.csv', 'r'))] | |
def loadAvatarCsv(row): |
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