Simply put, destructuring in Clojure is a way extract values from a datastructure and bind them to symbols, without having to explicitly traverse the datstructure. It allows for elegant and concise Clojure code.
// Just before switching jobs: | |
// Add one of these. | |
// Preferably into the same commit where you do a large merge. | |
// | |
// This started as a tweet with a joke of "C++ pro-tip: #define private public", | |
// and then it quickly escalated into more and more evil suggestions. | |
// I've tried to capture interesting suggestions here. | |
// | |
// Contributors: @r2d2rigo, @joeldevahl, @msinilo, @_Humus_, | |
// @YuriyODonnell, @rygorous, @cmuratori, @mike_acton, @grumpygiant, |
{ | |
/* Keybindings for emacs emulation. Compiled by Jacob Rus. | |
* | |
* This is a pretty good set, especially considering that many emacs bindings | |
* such as C-o, C-a, C-e, C-k, C-y, C-v, C-f, C-b, C-p, C-n, C-t, and | |
* perhaps a few more, are already built into the system. | |
* | |
* BEWARE: | |
* This file uses the Option key as a meta key. This has the side-effect | |
* of overriding Mac OS keybindings for the option key, which generally |
(require '[clojure.core.async :as a]) | |
(def xform (comp (map inc) | |
(filter even?) | |
(dedupe) | |
(flatmap range) | |
(partition-all 3) | |
(partition-by #(< (apply + %) 7)) | |
(flatmap flatten) | |
(random-sample 1.0) |
// World's Tiniest* Marching Tetrahedron | |
// by Leonard Ritter ([email protected]) | |
// this code is public domain | |
// 0 | |
// + | |
// / | \ | |
// 3 +-----+ 1 | |
// \ | / |
Unity has built-in support for hotswapping, which is a huge productivity booster. This feature works not only with graphics assets like bitmaps and meshes, but also with code: if you edit the source and save it, the editor will save the state of the running game, compile and load the new code, then load the saved state and continue where it left off. Unfortunately, this feature is very easy to break, and most available 3rd party plugins have little regard for it.
It looks like there’s a lot of confusion about hotswapping in Unity, and many developers are not even aware of its existence – which is no wonder if their only experience is seeing lots of errors on the console when they forget to stop the game before recompiling... This document is an attempt to clear up some of this confusion.
Nota bene, I’m not a Unity developer, so everything below is based on blog posts and experimentation. Corrections are most welcome!
Orthodox C++ (sometimes referred as C+) is minimal subset of C++ that improves C, but avoids all unnecessary things from so called Modern C++. It's exactly opposite of what Modern C++ suppose to be.
using System; | |
using System.Runtime.InteropServices; | |
// ReSharper disable SuspiciousTypeConversion.Global | |
// ReSharper disable InconsistentNaming | |
namespace VideoPlayerController | |
{ | |
/// <summary> | |
/// Controls audio using the Windows CoreAudio API | |
/// from: http://stackoverflow.com/questions/14306048/controling-volume-mixer |
# first rebuild solution | |
# then | |
echo '[' > compile_commands.json | |
find obj/v140/x64/Debug/ -name 'CL.command.*' | xargs iconv -f utf-16 -t utf-8 | grep -hF '/c' | sed -r -e 's#\\#/#g' -e 's/"/\\"/g' -e 's#/c .+ ((.:/.+)/[^/]+\.[^/]*)$#{\r\n\t"command": "clang-cl.exe -m64 --driver-mode=cl \0 -Wno-error",\r\n\t"file": "\1",\r\n\t"directory": "\2"\r\n},#g' >> compile_commands.json | |
echo ']' >> compile_commands.json | |
# example use | |
"C:\Program Files\Git\usr\bin\find.exe" src -name "*.cpp" | "C:\Program Files\Git\usr\bin\xargs.exe" -n1 -P1 -t "C:\Program Files\LLVM\bin\clang-check.exe" -p . -fixit | |
find src -name '*.cpp' | xargs -n1 -P1 -t 'C:\Program Files\LLVM\bin\clang-tidy.exe' -p . -header-filter=.* -fix -checks=cppcoreguidelines-pro-type-member-init |
/*<?php | |
//*/public class PhpJava { public static void main(String[] args) { System.out.printf("/*%s", | |
//\u000A\u002F\u002A | |
class PhpJava { | |
static function main() { | |
echo(//\u000A\u002A\u002F | |
"Hello World!"); | |
}} | |
//\u000A\u002F\u002A | |
PhpJava::main(); |