- 2011 - A trip through the Graphics Pipeline 2011
- 2015 - Life of a triangle - NVIDIA's logical pipeline
- 2015 - Render Hell 2.0
- 2016 - How bad are small triangles on GPU and why?
- 2017 - GPU Performance for Game Artists
- 2019 - Understanding the anatomy of GPUs using Pokémon
- 2020 - GPU ARCHITECTURE RESOURCES
#version 450 | |
#extension GL_ARB_separate_shader_objects : enable | |
#extension GL_KHR_shader_subgroup_basic : enable | |
#extension GL_KHR_shader_subgroup_ballot : enable | |
#extension GL_KHR_shader_subgroup_vote : enable | |
#extension GL_KHR_shader_subgroup_arithmetic : enable | |
layout(location = 0) out vec4 outColor; | |
//#define VISUALIZE_WAVES |
generated via plantuml
// ### [ Lexical part ] ######################################################## | |
_ascii_letter_upper | |
: 'A' - 'Z' | |
; | |
_ascii_letter_lower | |
: 'a' - 'z' | |
; |
What is strict aliasing? First we will describe what is aliasing and then we can learn what being strict about it means.
In C and C++ aliasing has to do with what expression types we are allowed to access stored values through. In both C and C++ the standard specifies which expression types are allowed to alias which types. The compiler and optimizer are allowed to assume we follow the aliasing rules strictly, hence the term strict aliasing rule. If we attempt to access a value using a type not allowed it is classified as undefined behavior(UB). Once we have undefined behavior all bets are off, the results of our program are no longer reliable.
Unfortunately with strict aliasing violations, we will often obtain the results we expect, leaving the possibility the a future version of a compiler with a new optimization will break code we th
For a brief user-level introduction to CMake, watch C++ Weekly, Episode 78, Intro to CMake by Jason Turner. LLVM’s CMake Primer provides a good high-level introduction to the CMake syntax. Go read it now.
After that, watch Mathieu Ropert’s CppCon 2017 talk Using Modern CMake Patterns to Enforce a Good Modular Design (slides). It provides a thorough explanation of what modern CMake is and why it is so much better than “old school” CMake. The modular design ideas in this talk are based on the book [Large-Scale C++ Software Design](https://www.amazon.de/Large-Scale-Soft
local core = require "ecs.core" | |
local ecs = {} | |
local entities = {} -- all Entities, eid -> entity | |
local entity_id = 0 | |
ecs.entities = entities | |
-- cset: component set | |
local cset = { __mode = "kv" } |
After over 20 years working with C/C++ I finally got clear idea how header files need to be organized. Most of the projects in C++ world simply dump everything in .h file, and most of my C++ code was organized this way. Lately I started to separate function declaration from implementation as it was done in C. Now .h
headers are exclusevely intended for function and class declaration with doxygen documentation style comments. Inline implementation of functions, class method implementation, etc. goes into .inl
headers or .cpp
files.
For example .h
file would contain only declaration and doxygen style documentation comment:
/// Convert size in bytes to human readable string.
void prettify(char* _out, int32_t _max, uint64_t _value)
Obligatory disclaimer, this is all opinion and cannot possibly generalize to all problems, workflows, environments, etc. This is meant primarily as a launching point for an open-ended discussion on best practices in debugging code. This is a sketch of what may be a brief book that covers each point below with anecdotes, examples, and techniques.
The ultimate goal of a debugging session is to rule out possibilities until only one remains. All applications of best practices, techniques, and tools should be pointed at this purpose (contextualize all points below against this statement). Debugging is first and foremost a critical thinking problem, and presence of mind is your most critical asset. Establish a mental model but do not be afraid to invalidate it as the investigation unfolds.
/*<?php | |
//*/public class PhpJava { public static void main(String[] args) { System.out.printf("/*%s", | |
//\u000A\u002F\u002A | |
class PhpJava { | |
static function main() { | |
echo(//\u000A\u002A\u002F | |
"Hello World!"); | |
}} | |
//\u000A\u002F\u002A | |
PhpJava::main(); |