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A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.
Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d
Peter Naur's classic 1985 essay "Programming as Theory Building" argues that
a program is not its source code. A program is a shared mental
construct (he uses the word theory) that lives in the minds of the people who
work on it. If you lose the people, you lose the program. The code is merely a
written representation of the program, and it's lossy, so you can't reconstruct