<?php
/**
* @method DbTable_Row_Foo createRow()
*/
class DbTable_Foo extends Zend_Db_Table_Abstract
{
protected $_primary = 'foo_id';
protected $_name = 'foo';
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DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE | |
Version 2, December 2004 | |
Copyright (C) 2011 YOUR_NAME_HERE <YOUR_URL_HERE> | |
Everyone is permitted to copy and distribute verbatim or modified | |
copies of this license document, and changing it is allowed as long | |
as the name is changed. | |
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE |
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data:text/html, <style type="text/css">.e{position:absolute;top:0;right:0;bottom:0;left:0;}</style><div class="e" id="editor"></div><script src="http://d1n0x3qji82z53.cloudfront.net/src-min-noconflict/ace.js" type="text/javascript" charset="utf-8"></script><script>var e=ace.edit("editor");e.setTheme("ace/theme/monokai");e.getSession().setMode("ace/mode/ruby");</script> | |
<!-- | |
For other language: Instead of `ace/mode/ruby`, Use | |
Markdown -> `ace/mode/markdown` | |
Python -> `ace/mode/python` | |
C/C++ -> `ace/mode/c_cpp` | |
Javscript -> `ace/mode/javascript` | |
Java -> `ace/mode/java` | |
Scala- -> `ace/mode/scala` |
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// NOTE: I previously suggested doing this through Grunt, but had plenty of problems with | |
// my set up. Grunt did some weird things with scope, and I ended up using nodemon. This | |
// setup is now using Gulp. It works exactly how I expect it to and is WAY more concise. | |
var gulp = require('gulp'), | |
spawn = require('child_process').spawn, | |
node; | |
/** | |
* $ gulp server | |
* description: launch the server. If there's a server already running, kill it. |
This has been incorporated in a small library.
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<!DOCTYPE html> | |
<html> | |
<head> | |
<script src="background.js"></script> | |
</head> | |
<body> | |
<textarea id="sandbox"></textarea> | |
</body> |
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/* HOC fundamentally is just a function that accepts a Component and returns a Component: | |
(component) => {return componentOnSteroids; } or just component => componentOnSteroids; | |
Let's assume we want to wrap our components in another component that is used for debugging purposes, | |
it just wraps them in a DIV with "debug class on it". | |
Below ComponentToDebug is a React component. | |
*/ | |
//HOC using Class | |
//it's a function that accepts ComponentToDebug and implicitly returns a Class | |
let DebugComponent = ComponentToDebug => class extends Component { |
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// sending to sender-client only | |
socket.emit('message', "this is a test"); | |
// sending to all clients, include sender | |
io.emit('message', "this is a test"); | |
// sending to all clients except sender | |
socket.broadcast.emit('message', "this is a test"); | |
// sending to all clients in 'game' room(channel) except sender |
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/* Sometimes it's pretty easy to run ito troubles with React ES6 components. | |
Consider the following code: */ | |
class EventStub extends Component { | |
componentDidMount() { | |
window.addEventListener('resize', this.onResize.bind(this)); //notice .bind | |
} | |
componentWillUnmount() { | |
window.removeEventListener('resize', this.onResize.bind(this)); |
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// connect() is a function that injects Redux-related props into your component. | |
// You can inject data and callbacks that change that data by dispatching actions. | |
function connect(mapStateToProps, mapDispatchToProps) { | |
// It lets us inject component as the last step so people can use it as a decorator. | |
// Generally you don't need to worry about it. | |
return function (WrappedComponent) { | |
// It returns a component | |
return class extends React.Component { | |
render() { | |
return ( |
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