create different ssh key according the article Mac Set-Up Git
$ ssh-keygen -t rsa -C "[email protected]"
| /* | |
| * This work is free. You can redistribute it and/or modify it under the | |
| * terms of the Do What The Fuck You Want To Public License, Version 2, | |
| * as published by Sam Hocevar. See the COPYING file for more details. | |
| */ | |
| /* | |
| * Easing Functions - inspired from http://gizma.com/easing/ | |
| * only considering the t value for the range [0, 1] => [0, 1] | |
| */ | |
| EasingFunctions = { |
create different ssh key according the article Mac Set-Up Git
$ ssh-keygen -t rsa -C "[email protected]"
| var readline = require('readline'), | |
| _ = require('lodash'), | |
| charm = require('charm')(process.stdout), | |
| rl = readline.createInterface(process.stdin, process.stdout); | |
| var selected = 0; | |
| var choices = [ | |
| "foo", | |
| "bar", | |
| "javascript", |
| /* Polyfill indexOf. */ | |
| var indexOf; | |
| if (typeof Array.prototype.indexOf === 'function') { | |
| indexOf = function (haystack, needle) { | |
| return haystack.indexOf(needle); | |
| }; | |
| } else { | |
| indexOf = function (haystack, needle) { | |
| var i = 0, length = haystack.length, idx = -1, found = false; |
Assume the user is on a mobile device iOS Safari (Or other browser), but you want a link to open into any other specific mobile browser app like Chrome, Safari, Firefox, Opera, Arc... How do you do that?
To open on Chrome
<a href="googlechrome://example.com">try it on Chrome</a>check out Chrome iOS Docs for more information
| axios({ | |
| url: 'http://localhost:5000/static/example.pdf', | |
| method: 'GET', | |
| responseType: 'blob', // important | |
| }).then((response) => { | |
| const url = window.URL.createObjectURL(new Blob([response.data])); | |
| const link = document.createElement('a'); | |
| link.href = url; | |
| link.setAttribute('download', 'file.pdf'); | |
| document.body.appendChild(link); |
| import React from "react"; | |
| // Usage | |
| function App() { | |
| const draw = React.useCallback(gl => { | |
| gl.clearColor(0.0, 0.0, 0.0, 1.0); | |
| gl.clearDepth(1.0); | |
| gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); | |
| }, []); | |
| const canvasRef = useCanvas(draw, "webgl2"); |