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| <div class="slide"> | |
| <h1>light markup, light css<br> | |
| let the content do the work</h1> | |
| <style> | |
| #e2 .flex-container { | |
| display: -webkit-flex; | |
| display: flex; | |
| } | |
| #e2 .flex-item { |
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| module.exports = function() { | |
| return "random string"; | |
| } |
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| javascript:(function() {$(".js-mini-profile-stats").find(".js-nav").eq(1).html("<strong>" + Math.round(Number($(".js-mini-profile-stats").find("strong").eq(1).text().replace(/,/g,"")) / Number($(".js-mini-profile-stats").find("strong").eq(2).text().replace(/,/g,"")) * 1000) / 1000 + "</strong> ratio");}()); |
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| var canvasElem = document.getElementById("game"); | |
| var world = boxbox.createWorld(canvasElem); | |
| world.createEntity({ | |
| name: "player", | |
| shape: "circle", | |
| radius: 1, | |
| image: "pig.png", | |
| imageStretchToFit: true, | |
| density: 4, |
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| .flex-container { | |
| -webkit-flex-flow: column nowrap; | |
| flex-flow: column nowrap; | |
| } |
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| .flex-container { | |
| display: -webkit-flex; | |
| display: flex; | |
| } |
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| gravity = new b2Vec2(0,9.8), | |
| world = new b2World,gravity,true) |
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| // ... | |
| physics.click(function(body) { | |
| body.ApplyImpulse({ x: 1000, y: -1000 }, body.GetWorldCenter()); | |
| }); |
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| body1 = new Body(physics, { color:"red", x: 15, y: 12 }).body; | |
| body2 = new Body(physics, { image: img, x: 25, y: 12 }).body; | |
| var def1 = new Box2D.Dynamics.Joints.b2RevoluteJointDef(); | |
| def1.Initialize(physics.world.GetGroundBody(), | |
| body1, | |
| body1.GetWorldCenter()); | |
| var joint1 = physics.world.CreateJoint(def1); | |
| var def2 = new Box2D.Dynamics.Joints.b2RevoluteJointDef(); |
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| body1 = new Body(physics, { color:"red", x: 15, y: 12 }).body; | |
| body2 = new Body(physics, { image: img, x: 25, y: 12 }).body; | |
| def = new Box2D.Dynamics.Joints.b2PulleyJointDef(); | |
| def.Initialize(body1, body2, | |
| new b2Vec2(13,0), | |
| new b2Vec2(25,0), | |
| body1.GetWorldCenter(), | |
| body2.GetWorldCenter(), | |
| 1); |