I'm trying to figure out how to use rebar to:
- create erlang project
- add a dependency on an erlang module from github
- start the app via the erl console
- create a release and start the app from the release (via the generated scripts)
| Delete all containers | |
| docker rm $(docker ps -a -q) | |
| Delete all images | |
| docker rmi $(docker images -q) |
| add to .vimrc file | |
| :set mouse=a |
| xterm*faceName: Monospace | |
| xterm*faceSize: 14 | |
| xterm*background: rgb:34/98/db | |
| xterm*foreground: rgb:ec/f0/f1 | |
| xterm*rightScrollBar: true | |
| xterm*ScrollBar: true | |
| xterm*scrollTtyOutput: false | |
| xterm*VT100.Translations: #override \ | |
| Ctrl Shift <Key>V: insert-selection(CLIPBOARD) \n\ | |
| Ctrl Shift <Key>C: copy-selection(CLIPBOARD) |
| nohup nodemon --exec babel-node index < /dev/null & |
| auto sprite = Sprite::create("HelloWorld.png"); | |
| auto listener1 = EventListenerTouchOneByOne::create(); | |
| listener1->onTouchBegan = [](Touch* touch, Event* event){ | |
| auto sprite = event->getCurrentTarget(); | |
| Point pt = touch->getLocation(); | |
| Vector <Sprite *> spriteArray; | |
| for(int i=0;i<5;i++) | |
| { | |
| auto sprite = Sprite::create("ball.png"); | |
| spriteArray.pusbBack(); | |
| } | |
| int k = 1; |
| Size visibleSize = Director::getInstance()->getVisibleSize(); | |
| Vec2 origin = Director::getInstance()->getVisibleOrigin(); | |
| auto sprite = Sprite::create("ball.png"); | |
| sprite->setPosition(Vec2(visibleSize.width / 2 + origin.x, | |
| visibleSize.height / 2 + origin.y)); |
| #include <iostream> | |
| #include <string> | |
| #include <map> | |
| #include <vector> | |
| using namespace std; | |
| class Array | |
| { | |
| vector<map<string,string>> array; |
| nc -vz -u 127.0.0.1 4500 |