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Format: <type>(<scope>): <subject>
<scope> is optional
| // Drop into Assets/Editor, use "Tools/Regenerate asset GUIDs" | |
| using System; | |
| using System.Collections.Generic; | |
| using System.Diagnostics; | |
| using System.IO; | |
| using UnityEditor; | |
| namespace UnityGuidRegenerator { | |
| public class UnityGuidRegeneratorMenu { |