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| on run {input, parameters} | |
| tell application "Finder" | |
| set sel to the selection as text | |
| set the clipboard to POSIX path of sel | |
| end tell | |
| return input | |
| end run |
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| on run {input, parameters} | |
| tell application "Finder" | |
| set sel to the selection as text | |
| set copypath to POSIX path of sel | |
| end tell | |
| tell application "Terminal" | |
| do script "cd " & copypath | |
| activate | |
| end tell | |
| return input |
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| <ul data-role="listview"> | |
| <li data-badge="fav"><a href="#">data-badge="fav"</a></li> | |
| <li data-badge="like"><a href="#">data-badge="like"</a></li> | |
| </ul> |
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| <script src="jquery.mobile.badge.js"></script> | |
| <link href="jquery.mobile.badge.css" rel="stylesheet" /> |
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| using UnityEngine; | |
| using System.Collections; | |
| public class Ad : MonoBehaviour { | |
| private ADBannerView banner = null; | |
| private bool isBannerLoaded = false; | |
| void Start () { | |
| #if UNITY_IPHONE |
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| void OnApplicationPause(bool pauseStatus) { | |
| RequestReview.remind(); | |
| } |
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| RequestReview.remind(); |
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| private List<GameObject> xxxs = new List<GameObject>(); | |
| foreach(GameObject xxx in xxxs) { | |
| xxx.SetActive(false); | |
| }; | |
| for(int i = 0; i < xxxs.Count; ++i) { | |
| xxxs[i].SetActive(false); | |
| }; |
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| void twitter_(char *s) { | |
| NSString* str = [NSString stringWithCString:s encoding:NSUTF8StringEncoding]; | |
| //ใใฎไปใฎๅฆ็ | |
| } |
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| SocialPost.facebook("ๅใใใๆๅญๅ"); |