This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
on run {input, parameters} | |
tell application "Finder" | |
set sel to the selection as text | |
set the clipboard to POSIX path of sel | |
end tell | |
return input | |
end run |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
on run {input, parameters} | |
tell application "Finder" | |
set sel to the selection as text | |
set copypath to POSIX path of sel | |
end tell | |
tell application "Terminal" | |
do script "cd " & copypath | |
activate | |
end tell | |
return input |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<ul data-role="listview"> | |
<li data-badge="fav"><a href="#">data-badge="fav"</a></li> | |
<li data-badge="like"><a href="#">data-badge="like"</a></li> | |
</ul> |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<script src="jquery.mobile.badge.js"></script> | |
<link href="jquery.mobile.badge.css" rel="stylesheet" /> |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
using System.Collections; | |
public class Ad : MonoBehaviour { | |
private ADBannerView banner = null; | |
private bool isBannerLoaded = false; | |
void Start () { | |
#if UNITY_IPHONE |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
void OnApplicationPause(bool pauseStatus) { | |
RequestReview.remind(); | |
} |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
RequestReview.remind(); |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
private List<GameObject> xxxs = new List<GameObject>(); | |
foreach(GameObject xxx in xxxs) { | |
xxx.SetActive(false); | |
}; | |
for(int i = 0; i < xxxs.Count; ++i) { | |
xxxs[i].SetActive(false); | |
}; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
void twitter_(char *s) { | |
NSString* str = [NSString stringWithCString:s encoding:NSUTF8StringEncoding]; | |
//ใใฎไปใฎๅฆ็ | |
} |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
SocialPost.facebook("ๅใใใๆๅญๅ"); |