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@LeCoupa
LeCoupa / nodejs-cheatsheet.js
Last active February 27, 2025 20:09
Complete Node.js CheatSheet --> UPDATED VERSION --> https://github.com/LeCoupa/awesome-cheatsheets
/* *******************************************************************************************
* THE UPDATED VERSION IS AVAILABLE AT
* https://github.com/LeCoupa/awesome-cheatsheets
* ******************************************************************************************* */
// 0. Synopsis.
// http://nodejs.org/api/synopsis.html
@wojteklu
wojteklu / clean_code.md
Last active April 29, 2025 11:05
Summary of 'Clean code' by Robert C. Martin

Code is clean if it can be understood easily – by everyone on the team. Clean code can be read and enhanced by a developer other than its original author. With understandability comes readability, changeability, extensibility and maintainability.


General rules

  1. Follow standard conventions.
  2. Keep it simple stupid. Simpler is always better. Reduce complexity as much as possible.
  3. Boy scout rule. Leave the campground cleaner than you found it.
  4. Always find root cause. Always look for the root cause of a problem.

Design rules

Atom sync-settings
@dwilliamson
dwilliamson / MarchingCubes.js
Last active February 14, 2025 06:56
Marching Cubes Lookup Tables
//
// Lookup Tables for Marching Cubes
//
// These tables differ from the original paper (Marching Cubes: A High Resolution 3D Surface Construction Algorithm)
//
// The co-ordinate system has the more convenient properties:
//
// i = cube index [0, 7]
// x = (i & 1) >> 0
// y = (i & 2) >> 1