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// same execution context, all pointing to same memory location | |
// so by the time running console.log(i), i will be its final value (i.e. 3) | |
function buildFunctions() { | |
var arr = []; | |
for (var i = 0; i < 3; i++) { | |
arr.push( | |
function () { | |
console.log(i); | |
} | |
); |
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function makeGreeting(language) { | |
return function (name) { | |
if (language == 'en') { | |
console.log('Hello ' + name); | |
} | |
else if (language == 'es') { | |
console.log('Hola ' + name); | |
} | |
}; | |
} |
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var person = { | |
firstname: 'John', | |
lastname: 'Doe', | |
getFullName: function() { | |
return this.firstname + ' ' + this.lastname; | |
} | |
} | |
var logName = function(arg1, arg2) { | |
console.log('Logged: ' + this.getFullName()); |
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function mapForEach(array, fn) { | |
var tmpArr = []; | |
for (var i = 0; i < array.length; i++) { | |
tmpArr.push( | |
fn(arr[i]) | |
); | |
} | |
return tmpArr; |
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;(function(global, $) { | |
// 'new' an object | |
var Greetr = function(firstName, lastName, language) { | |
return new Greetr.init(firstName, lastName, language); | |
} | |
// hidden within the scope of the IIFE and never directly accessible | |
var supportedLangs = ['en', 'es']; | |
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var fibonacci = function(number) { | |
var mem = {}; | |
function f(n) { | |
var value; | |
if (n in mem) { | |
value = mem[n]; | |
} | |
else { |
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/** | |
* Simulate classical ineritance (not recommended) using constructor function | |
*/ | |
function Greeter (name) { | |
this.name = name || 'John Doe'; | |
} | |
Greeter.prototype.hello = function hello () { | |
return 'Hello, my name is ' + this.name; |
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const proto = { | |
hello: function hello() { | |
return `Hello, my name is ${ this.name }`; | |
} | |
}; | |
const george = Object.assign({}, proto, {name: 'George'}); | |
const msg = george.hello(); |
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const animals = [ | |
{ | |
"name": "cat", | |
"size": "small", | |
"weight": 5 | |
}, | |
{ | |
"name": "dog", | |
"size": "small", | |
"weight": 10 |
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