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| #include <iostream> | |
| #include <string> | |
| #include <algorithm> | |
| #include <vector> | |
| #include <ctime> | |
| #include <iomanip> | |
| #define SUITS_SPADES 0 | |
| #define SUITS_HEARTS 1 | |
| #define SUITS_DIAMONDS 2 | |
| #define SUITS_CLUBS 3 | |
| using namespace std; | |
| class Card { | |
| public: | |
| Card(int suit, int face) | |
| { | |
| _suit = suit; | |
| _face = face; | |
| } | |
| string toString() | |
| { | |
| return faces[_face] + " of " + suits[_suit]; | |
| } | |
| static const string suits[]; | |
| static const string faces[]; | |
| private: | |
| int _suit, | |
| _face; | |
| }; | |
| const string Card::suits[] = {"spades", "hearts", "diamonds", "clubs"}; | |
| const string Card::faces[] = {"one", "two", "three", "four", "five", "six", | |
| "seven", "eight", "nine", "ten", "eleven", "twelve", "thirteen"}; | |
| class DeckOfCards { | |
| public: | |
| DeckOfCards() | |
| { | |
| for(int i=0;i<13;i++) | |
| { | |
| _deck.push_back(new Card(SUITS_SPADES, i)); | |
| _deck.push_back(new Card(SUITS_HEARTS, i)); | |
| _deck.push_back(new Card(SUITS_DIAMONDS, i)); | |
| _deck.push_back(new Card(SUITS_CLUBS, i)); | |
| } | |
| } | |
| void shuffle() | |
| { | |
| srand ( unsigned ( time(NULL) ) ); | |
| random_shuffle ( _deck.begin(), _deck.end()); | |
| _currentCard = 0; | |
| } | |
| void dealOne() | |
| { | |
| if( _currentCard >= _deck.size() ) | |
| { | |
| return ; | |
| } | |
| cout << _deck[_currentCard]->toString() << endl; | |
| _currentCard ++; | |
| } | |
| void dealAll() | |
| { | |
| for(int i=0;i<_deck.size();i++) | |
| { | |
| cout << _deck[i]->toString() << endl; | |
| } | |
| _currentCard = _deck.size(); | |
| } | |
| private: | |
| vector<Card *> _deck; | |
| int _currentCard; | |
| }; | |
| int main(int argc, char *argv[]) | |
| { | |
| DeckOfCards deck; | |
| deck.shuffle(); | |
| deck.dealAll(); | |
| return 0; | |
| } |
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