Z_new = Z ^ (B/A)
Z_new = Z * (B/A)^2
#!/usr/bin/env bash | |
# | |
# Depends on ffmpeg with libvpx so you'll need to | |
# brew install ffmpeg --with-libvpx | |
# or | |
# brew reinstall ffmpeg --with-libvpx | |
# if you've already got ffmpeg, but it's not linked against libvpx. | |
# | |
vid_name='vidup_tmp' | |
remote='[email protected]:/home/you/vidcaps' |
default: all | |
all: public/index.html | |
public/index.html: index.html | |
cpp index.html | sed '/^#.*/d' > public/index.html |
module Main ( | |
main | |
) where | |
import Control.Monad.State | |
import Control.Monad.Reader | |
import Data.Word | |
import Foreign | |
import Graphics.UI.SDL |
'use strict'; | |
var playerModes = require('../../game/player').modes; | |
/** | |
* This module exports a single function that checks a game state and | |
* its latest diff for game sound triggers and plays the appropriate | |
* sounds on the provided AudioPlayer object. | |
*/ |
<!DOCTYPE html> | |
<html> | |
<style> | |
body { background: #fff; } | |
#paper { background: #ccc; } | |
</style> | |
<body> | |
<canvas id="paper" width="800" height="600"></canvas> | |
</body> | |
<script src="/socket.io/socket.io.js"></script> |
/** | |
* Json Frame Array Sprite Sheet Importer | |
* | |
* Creates a new MovieClip in the library, then for each frame in the imported spritesheet | |
* animation this script will create a bitmap-filled shape on the timeline of the newly-created | |
* movieclip. | |
*/ | |
var LIBRARY_FOLDER = 'imported-sprites'; | |
var dom = fl.getDocumentDOM (); |
#!/usr/bin/env bash | |
data="$( | |
cat "$1" \ | |
| sed 's/"/\\"/g' \ | |
| sed ':a;N;$!ba;s/\n/\\n/g' \ | |
)" | |
if [[ -z "$2" ]]; then | |
context='' |