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AI: | |
- genetic algorithm | |
- Microbial GA http://www.codeproject.com/Articles/16286/AI-Simple-Genetic-Algorithm-GA-to-solve-a-card-pro | |
- Immune A http://www.codeproject.com/Articles/27551/Artificial-Immune-Algorithm-in-C | |
- Roaches https://msdn.microsoft.com/en-us/magazine/mt632275?f=255&MSPPError=-2147217396 | |
- neural network | |
- http://www.codeproject.com/Articles/16419/AI-Neural-Network-for-beginners-Part-1-of-3 | |
- http://natureofcode.com/book/chapter-10-neural-networks/ | |
- Markov decision process to change from 1 state to another (Q-learning/reinforcement learning). Neural Network could be just for the combat part. | |
- state machine (if/else) |
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https://github.com/memononen/recastnavigation/blob/master/Recast/Source/RecastArea.cpp#L538 | |
https://groups.google.com/forum/m/#!topic/recastnavigation/OqJRHFoiVX8 | |
http://digestingduck.blogspot.com/2012/05/detour-crowd-path-replanning.html | |
<jackpoz> current main mmaps issue is the time it takes to generate a tile, that's why 1) we do as much as we can work in mmaps_generator and 2) we dont' support dynamic gameobjects | |
<Rat_> this is https :D | |
<jackpoz> what if we add a threadpool (pseudo-technical term) where we can queue tile generations at runtime that will be set to the correct place when they are ready to be used ? | |
<jackpoz> let's say I spawn a gameobject, it queues a tile regeneration, for the next 5 seconds the gameobject has no mmap support, after that the tile is ready and the gameobject has mmap support |
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cmake valgrind: | |
cmake .. -DCMAKE_INSTALL_PREFIX=/home/jackpoz/trinity -DWITH_COREDEBUG=FALSE -DWITH_WARNINGS=TRUE -DCMAKE_BUILD_TYPE=Debug -DNOJEM=TRUE -DSCRIPTS=static -DTOOLS=FALSE -DVALGRIND_INCLUDE_DIR=/home/jackpoz/valgrind/include | |
cmake valgrind jemalloc: | |
cmake .. -DCMAKE_INSTALL_PREFIX=/home/jackpoz/trinity -DWITH_COREDEBUG=FALSE -DWITH_WARNINGS=TRUE -DCMAKE_BUILD_TYPE=Debug -DNOJEM=FALSE -DSCRIPTS=static -DTOOLS=FALSE -DVALGRIND_INCLUDE_DIR=/home/jackpoz/valgrind/include | |
cmake helgrind: | |
cmake .. -DCMAKE_INSTALL_PREFIX=/home/jackpoz/trinity -DWITH_COREDEBUG=FALSE -DWITH_WARNINGS=TRUE -DCMAKE_BUILD_TYPE=Debug -DNOJEM=TRUE -DSCRIPTS=static -DTOOLS=FALSE -DVALGRIND_INCLUDE_DIR=/home/jackpoz/valgrind/include -DHELGRIND=TRUE | |
cmake helgrind jemalloc: |
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Windows Registry Editor Version 5.00 | |
[HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\QualityCompat] | |
"cadca5fe-87d3-4b96-b7fb-a231484277cc"=dword:00000000 | |
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16,196 (128 direct, 16,068 indirect) bytes in 4 blocks are definitely lost in loss record 67 of 71 | |
at 0x4C302BA: operator new(unsigned long) (vg_replace_malloc.c:334) | |
by 0x28F8C22: WorldSession::InitializeSession() (WorldSession.cpp:1185) | |
by 0x2BA442F: World::AddSession_(WorldSession*) (World.cpp:342) | |
by 0x2BECD01: World::UpdateSessions(unsigned int) (World.cpp:2962) | |
by 0x2BEA9F3: World::Update(unsigned int) (World.cpp:2316) | |
by 0x17F5462: WorldUpdateLoop() (Main.cpp:429) | |
by 0x17F1BD0: main (Main.cpp:334) |
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>worldserver.exe!SmartAI::StopPath(unsigned int DespawnTime, unsigned int quest, bool fail) Line 148 C++ | |
worldserver.exe!SmartScript::ProcessAction(SmartScriptHolder & e, Unit * unit, unsigned int var0, unsigned int var1, bool bvar, const SpellInfo * spell, GameObject * gob) Line 1385 C++ | |
worldserver.exe!SmartScript::ProcessEvent(SmartScriptHolder & e, Unit * unit, unsigned int var0, unsigned int var1, bool bvar, const SpellInfo * spell, GameObject * gob) Line 2769 C++ | |
worldserver.exe!SmartScript::ProcessAction(SmartScriptHolder & e, Unit * unit, unsigned int var0, unsigned int var1, bool bvar, const SpellInfo * spell, GameObject * gob) Line 2271 C++ | |
worldserver.exe!SmartScript::ProcessEvent(SmartScriptHolder & e, Unit * unit, unsigned int var0, unsigned int var1, bool bvar, const SpellInfo * spell, GameObject * gob) Line 2769 C++ | |
worldserver.exe!SmartScript::ProcessAction(SmartScriptHolder & e, Unit * unit, unsigned int var0, unsigned int var1, bool bvar, const SpellInfo * spell, GameObject * gob) Line 2271 |
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$url = "https://gist.githubusercontent.com/jackpoz/6161c2872d9fd0527f506036ed5c5922/raw/Get-TrinityCore.ps1" | |
$output = "Get-TrinityCore.ps1" | |
#Invoke-WebRequest -Uri $url -OutFile $filename | |
(New-Object System.Net.WebClient).DownloadFile($url, [IO.Path]::Combine((get-location), $output)) |
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ASAN_OPTIONS=halt_on_error=0:verbosity=1:log_path=authasan/authasan:detect_stack_use_after_return=1 LSAN_OPTIONS=verbosity=1:log_threads=1 ./authserver |
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DELETE FROM auth.account WHERE username LIKE 'bot%' AND username != 'botfarm'; | |
DELETE t FROM auth.realmcharacters AS t LEFT JOIN auth.account AS a ON t.acctid = a.id WHERE a.id IS NULL; | |
DELETE c FROM characters.characters AS c LEFT JOIN auth.account AS a ON c.account = a.id WHERE a.id IS NULL; | |
DELETE t FROM characters.character_skills AS t LEFT JOIN characters.characters AS c ON t.guid = c.guid WHERE c.guid IS NULL; | |
DELETE t FROM characters.character_reputation AS t LEFT JOIN characters.characters AS c ON t.guid = c.guid WHERE c.guid IS NULL; | |
DELETE t FROM characters.character_inventory AS t LEFT JOIN characters.characters AS c ON t.guid = c.guid WHERE c.guid IS NULL; | |
DELETE t FROM characters.character_homebind AS t LEFT JOIN characters.characters AS c ON t.guid = c.guid WHERE c.guid IS NULL; | |
DELETE t FROM characters.character_glyphs AS t LEFT JOIN characters.characters AS c ON t.guid = c.guid WHERE c.guid IS NULL; | |
DELETE t FROM characters.character_battleground_data AS t LEFT JOIN characters.characters AS c |
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==979109==ERROR: AddressSanitizer: stack-use-after-return on address 0x7f633cfdcf6c at pc 0x00000319a495 bp 0x7f633dfdf4d0 sp 0x7f633dfdf4c8 | |
READ of size 4 at 0x7f633cfdcf6c thread T7 | |
#0 0x319a494 in Map::ScriptsProcess() /home/trinity/trinity/sources/src/server/game/Maps/MapScripts.cpp:393:30 | |
#1 0x31a4cbc in Map::ScriptCommandStart(ScriptInfo const&, unsigned int, Object*, Object*) /home/trinity/trinity/sources/src/server/game/Maps/MapScripts.cpp:96:9 | |
#2 0x37c4bd1 in Spell::EffectActivateObject(SpellEffIndex) /home/trinity/trinity/sources/src/server/game/Spells/SpellEffects.cpp:3744:30 | |
#3 0x371b887 in Spell::HandleEffects(Unit*, Item*, GameObject*, unsigned int, SpellEffectHandleMode) /home/trinity/trinity/sources/src/server/game/Spells/Spell.cpp:5036:9 | |
#4 0x371ae38 in Spell::GOTargetInfo::DoTargetSpellHit(Spell*, unsigned char) /home/trinity/trinity/sources/src/server/game/Spells/Spell.cpp:2602:12 | |
#5 0x37598ae in void Spell::DoProcessTargetContainer<std::vector<Spell::GOTargetInfo, s |
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