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| jacob@j:~/Downloads/atsamd/boards/pygamer (tfmicro)$ cargo flash --example blinky_basic --release --chip ATSAMD51J19A --log trace | |
| Finished release [optimized + debuginfo] target(s) in 0.11s | |
| DEBUG cargo_project > Project::query(path=/home/jacob/Downloads/atsamd/boards/pygamer): root=/home/jacob/Downloads/atsamd/boards/pygamer | |
| DEBUG cargo_project > workspace search: cwd=/home/jacob/Downloads/atsamd/boards | |
| Flashing /home/jacob/Downloads/atsamd/boards/pygamer/target/thumbv7em-none-eabihf/release/examples/blinky_basic | |
| DEBUG jaylink > libusb 1.0.23.11397 | |
| DEBUG jaylink > libusb has capability API: true | |
| DEBUG jaylink > libusb has HID access: true | |
| DEBUG jaylink > libusb has hotplug support: true | |
| DEBUG jaylink > libusb can detach kernel driver: true |
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| [ | |
| { | |
| "anonymous": false, | |
| "inputs": [ | |
| { | |
| "indexed": false, | |
| "internalType": "uint256", | |
| "name": "arrivalId", | |
| "type": "uint256" | |
| } |
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| /** | |
| * Remember, you have access these globals: | |
| * 1. df - Just like the df object in your console. | |
| * 2. ui - For interacting with the game's user interface. | |
| * 3. plugin - To register the plugin. | |
| * | |
| * Let's log these to the console when you run your plugin! | |
| */ | |
| console.log(df, ui, plugin); |
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| /** | |
| * Remember, you have access these globals: | |
| * 1. df - Just like the df object in your console. | |
| * 2. ui - For interacting with the game's user interface. | |
| * 3. plugin - To register the plugin, plus other helpful things. | |
| * | |
| * Let's log these to the console when you run your plugin! | |
| */ | |
| console.log(df, ui, plugin); | |
| class ArtifactsFinder { |
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| /** | |
| * Remember, you have access these globals: | |
| * 1. df - Just like the df object in your console. | |
| * 2. ui - For interacting with the game's user interface. | |
| * 3. plugin - To register the plugin, plus other helpful things. | |
| * | |
| * Let's log these to the console when you run your plugin! | |
| */ | |
| console.log(df, ui, plugin); | |
| class ArtifactsFinder { |
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| /** | |
| * Remember, you have access these globals: | |
| * 1. df - Just like the df object in your console. | |
| * 2. ui - For interacting with the game's user interface. | |
| * 3. plugin - To register the plugin, plus other helpful things. | |
| * | |
| * Let's log these to the console when you run your plugin! | |
| */ | |
| console.log(df, ui, plugin); | |
| class Plugin { |
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| class Plugin { | |
| /** | |
| * A constructor can be used to keep track of information. | |
| */ | |
| constructor() { | |
| captureArtifacts(ui.getSelectedPlanet().locationId, 80); | |
| } | |
| } |
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| /** | |
| * Remember, you have access these globals: | |
| * 1. df - Just like the df object in your console. | |
| * 2. ui - For interacting with the game's user interface. | |
| * 3. plugin - To register the plugin, plus other helpful things. | |
| * | |
| * Let's log these to the console when you run your plugin! | |
| */ | |
| console.log(df, ui, plugin); | |
| class Plugin { |
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| class Plugin { | |
| /** | |
| * A constructor can be used to keep track of information. | |
| */ | |
| constructor() { | |
| captureArtifacts(ui.getSelectedPlanet().locationId, 80); | |
| } | |
| } |
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| class Plugin { | |
| /** | |
| * A constructor can be used to keep track of information. | |
| */ | |
| constructor() { | |
| const planets = df.getMyPlanets(); | |
| for (const planet of planets) { | |
| captureArtifacts(planet.locationId, 80); | |
| } |