- Put
mayapy
on Path - Open a cmd as admin
- run
mayapy -m ensurepip --default-pip
- run
mayapy -m pip install --upgrade pip
- run
mayapy -m pip install ipython==5.7.0
- delete
C:\Program Files\Autodesk\Maya2018\Python\Lib\site-packages\_scandir.pyd
. it's build against original python release version. - test
mayapy -c "from IPython import embed; embed()"
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# https://matklad.github.io/2020/04/13/simple-but-powerful-pratt-parsing.html | |
# it's amazing that rust version is actually shorter, wow | |
from collections import namedtuple | |
from enum import Enum | |
from io import StringIO | |
class PrattErr(RuntimeError): | |
def __init__(self, msg): | |
super().__init__(self, msg) |
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================================================================= | |
==6756==ERROR: AddressSanitizer: new-delete-type-mismatch on 0x11b647ca0820 in thread T0: | |
object passed to delete has wrong type: | |
size of the allocated type: 24 bytes; | |
size of the deallocated type: 8 bytes. | |
#0 0x7ff6990d82aa in operator delete(void *, unsigned __int64) D:\agent\_work\13\s\src\vctools\crt\asan\llvm\compiler-rt\lib\asan\asan_new_delete.cpp:172 | |
#1 0x7ff6990dd4a0 in ply::OutPipe::`scalar deleting dtor'(unsigned int) C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30037\include\xthreads.h:129 | |
#2 0x7ff6990d9404 in ply::OutStream::destructInternal(void) C:\Dev\plywood\repos\plywood\src\runtime\ply-runtime\io\OutStream.cpp:50 | |
#3 0x7ff6990914dd in ply::OutStream::~OutStream(void) C:\Dev\plywood\repos\plywood\src\runtime\ply-runtime\io\OutStream.h:118 | |
#4 0x7ff6990912da in main C:\Dev\plywood\repos\plylox\PipeLeak\Main.cpp:8 |
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''' | |
export camera standalone | |
1. put in `C:/Users/<user>/Documents/maya/scripts` | |
2. open maya and select the camera in outliner | |
3. menu 'custom->Export Selected Camera' | |
''' | |
from maya import cmds | |
from maya import mel | |
def make_kwargs(overrides, **kwargs): |
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using System; | |
using System.Runtime.InteropServices; | |
// turns out primitive C# union is already doable | |
// http://www.xtremedotnettalk.com/tutors-corner/97390-unions.html | |
[StructLayout(LayoutKind.Explicit)] | |
public struct MyUnion | |
{ | |
[FieldOffset(0)] |
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void Swap(ref float lhs, ref float rhs) | |
{ | |
float tmp = lhs; | |
lhs = rhs; | |
rhs = tmp; | |
} | |
void InplaceFlipX(float[,] arr) | |
{ |
Coding practices are a source of a lot of arguments among programmers. Coding standards, to some degree, help us to put certain questions to bed and resolve stylistic debates. No coding standard makes everyone happy. (And even their existence is sure to make some unhappy.) What follows are the standards we put together on the Core team, which have become the general coding standard for all programming teams on new code development. We’ve tried to balance the need for creating a common, recognizable and readable code base with not unduly burdening the programmer with minor code formatting concerns.
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using System; | |
using System.IO; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEditor; | |
using InstaLOD; | |
using System.Runtime.InteropServices; | |
public static class InstaLODEditorUtils | |
{ |
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using Mono.Cecil; | |
using System; | |
using System.Linq; | |
using System.Collections.Generic; | |
// inplace publicize all methods/types in a dll | |
// need Mono.Cecil in nuget | |
class Program | |
{ |
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solution 'embed-civet' | |
location './build' | |
configurations {'Debug', 'Release'} | |
platforms {'x32', 'x64'} | |
startproject 'main' | |
includedirs { | |
'civetweb/include', | |
} | |
defines {'USE_WEBSOCKET'} |
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