I hereby claim:
- I am jagt on github.
- I am jagttt (https://keybase.io/jagttt) on keybase.
- I have a public key ASDs3668qJlLyYQI6xEOskXsa6Pp_a8I2gqq2TkOu7cOnQo
To claim this, I am signing this object:
| local delegates = {} | |
| local function OnEvent(evt, cb) | |
| local cb_dump = string.dump(cb) | |
| delegates[evt] = cb_dump | |
| end | |
| -- declare callbacks | |
| OnEvent('hit', function(evt) | |
| damage(evt.source) |
| using System; | |
| using Microsoft.CodeAnalysis; | |
| using Microsoft.CodeAnalysis.Editing; | |
| // ref https://msdn.microsoft.com/en-us/magazine/mt707527.aspx | |
| // needed packages | |
| // Microsoft.CSharp; | |
| // Microsoft.CodeAnalysis; | |
| // Microsoft.CodeAnalysis.CSharp; | |
| // Microsoft.CodeAnalysis.CSharp.Workspaces; |
I hereby claim:
To claim this, I am signing this object:
| using UnityEditor; | |
| using UnityEditor.MemoryProfiler; | |
| using System; | |
| using System.IO; | |
| using System.Collections.Generic; | |
| // Standalone menu item to dump memory to a text format that's | |
| // more easier to diff on. | |
| namespace MemoryProfilerWindow |
| using System; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| using MessagePack; | |
| using NUnit.Framework; | |
| public class MessagePackBasics | |
| { | |
| [Test] | |
| public void Basic() |
| using System; | |
| using System.Text; | |
| using System.Diagnostics; | |
| namespace RLE | |
| { | |
| class Program | |
| { | |
| public static string ByteArrayToString(byte[] ba, int len, int offset) | |
| { |
| using UnityEngine; | |
| using UnityEngine.Networking; | |
| using System.Text; | |
| using System.Collections.Generic; | |
| public class MonoLLAPI : MonoBehaviour { | |
| int reliableStateUpdateChannel; | |
| int unreliableChannel; |
| LLVM_CONFIG?=llvm-config-3.6 | |
| ifndef VERBOSE | |
| QUIET:=@ | |
| endif | |
| SRC_DIR?=$(PWD) | |
| LDFLAGS+=$(shell $(LLVM_CONFIG) --ldflags) | |
| COMMON_FLAGS=-Wall -Wextra | |
| CXXFLAGS+=$(COMMON_FLAGS) $(shell $(LLVM_CONFIG) --cxxflags) -fno-rtti |
| using System; | |
| using System.Collections.Generic; | |
| using Castle.DynamicProxy.Generators; | |
| using Castle.DynamicProxy; | |
| // http://kozmic.net/2008/12/16/castle-dynamicproxy-tutorial-part-i-introduction/ | |
| public interface IFreezable | |
| { | |
| bool IsFrozen { get; } |
| using System; | |
| using System.Collections.Generic; | |
| using FullInspector; | |
| using FullSerializer; | |
| using UnityEngine; | |
| public class Foo | |
| { |