https://medium.com/@walkert/fun-building-shared-libraries-in-go-639500a6a669
https://www.darkcoding.net/software/building-shared-libraries-in-go-part-2/
import java.util.concurrent.atomic.AtomicReference | |
import kotlin.properties.ReadWriteProperty | |
import kotlin.reflect.KProperty | |
private fun <T>atomicNullable(tIn: T? = null): ReadWriteProperty<Any?, T?> { | |
return object : ReadWriteProperty<Any?, T?> { | |
val t = AtomicReference<T>(tIn) | |
override fun getValue(thisRef: Any?, property: KProperty<*>): T? { | |
return t.get() |
/* | |
* Copyright 2017 Google Inc. | |
* | |
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file | |
* except in compliance with the License. You may obtain a copy of the License at | |
* | |
* http://www.apache.org/licenses/LICENSE-2.0 | |
* | |
* Unless required by applicable law or agreed to in writing, software distributed under the | |
* License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY |
Hi All! | |
I've recently launched a tool that wraps many of the commands here with a user interface. This desktop application is currently available for macOS. There's a roadmap outlining planned features for the near future. | |
Feel free to request any features you'd like to see, and I'll prioritize them accordingly. | |
One of the most important aspects of this application is that every command executed behind the scenes is displayed in a special log section. This allows you to see exactly what’s happening and learn from it. | |
Here's the link to the repository: https://github.com/Pulimet/ADBugger | |
App Description: | |
ADBugger is a desktop tool designed for debugging and QA of Android devices and emulators. It simplifies testing, debugging, and performance analysis by offering device management, automated testing, log analysis, and remote control capabilities. This ensures smooth app performance across various setups. |
Alamofire is a great Swift library developed by the creator of AFNetworking @mattt. The purpose of this gist is to explain how to use the built-in power of Alamofire to serialize your JSON. In this example we will be serializing a simple blog API. First we will start with serializing a single JSON object and add complexity as we go along.
This is the first JSON object that we will be serializing.
// Photoshop Script to Create iPhone Icons from iTunesArtwork | |
// | |
// WARNING!!! In the rare case that there are name collisions, this script will | |
// overwrite (delete perminently) files in the same folder in which the selected | |
// iTunesArtwork file is located. Therefore, to be safe, before running the | |
// script, it's best to make sure the selected iTuensArtwork file is the only | |
// file in its containing folder. | |
// | |
// Copyright (c) 2010 Matt Di Pasquale | |
// Added tweaks Copyright (c) 2012 by Josh Jones http://www.appsbynight.com |