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QIcon::fromTheme, List of icons in gnome theme, in qt standardPixmaps and list on freedesktop.org
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# https://specifications.freedesktop.org/icon-naming-spec/icon-naming-spec-latest.html, aggregate list from each section
address-book-new The icon used for the action to create a new address book.
application-exit The icon used for exiting an application. Typically this is seen in the application's menus as File->Quit.
appointment-new The icon used for the action to create a new appointment in a calendaring application.
call-start The icon used for initiating or accepting a call. Should be similar to the standard cellular call pickup icon, a green handset with ear and mouth pieces facing upward.
call-stop The icon used for stopping a current call. Should be similar to the standard cellular call hangup icon, a red handset with ear and mouth pieces facing downward.
contact-new The icon used for the action to create a new contact in an address book application.
document-new The icon used for the action to create a new document.
document-open The icon used for the action to open a document.
A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.
Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d