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// Place your key bindings in this file to override the defaultsauto[] | |
[ | |
{ "key": "ctrl+alt+p", | |
"command": "workbench.action.showCommands" | |
}, | |
{ "key": "ctrl+shift+up", | |
"command": "cursorMove", | |
"args": { | |
"to": "prevBlankLine", | |
"select": true |
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// Simple bitarray example | |
// ----------------------- | |
// Warning: no bounds checking | |
// Usually I'd use 'uint8_t' instead of an 'char' and 'size_t' instead of an 'int', | |
// but this way it can be copied anywhere without worrying about includes. | |
static inline int bitarray_get(const char* bitarray, const int index) { | |
return ((bitarray[index / 8]) >> (index % 8)) & 1; | |
} |
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package ease | |
// Adapted from functions here: https://github.com/warrenm/AHEasing/blob/master/AHEasing/easing.c | |
// For previews go here: https://easings.net/ | |
import "core:math" | |
Mode :: enum { | |
linear = 0, | |
quad_in, |
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package ldtk | |
import "core:encoding/json" | |
import "core:os" | |
import "core:fmt" | |
load_from_file :: proc(filename: string, allocator := context.allocator) -> Maybe(Project) { | |
data, ok := os.read_entire_file(filename, allocator) | |
if !ok { | |
return nil |
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// This is a small program to print a number of known paths in Windows. | |
// Savegame files should be in FOLDERID_SavedGames! | |
// SHGetKnownFolderPath should probably be used only for compatibility. | |
// | |
// Compile with `cl pathtest.c` | |
// | |
// Day created: 02.08.2023 | |
// Version: Windows 10 pro 22H2 | |
// | |
// Output on my machine: |
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package main | |
import "core:fmt" | |
import "core:math" | |
import "core:math/linalg" | |
import rl "vendor:raylib" | |
main :: proc() { | |
rl.SetConfigFlags({.VSYNC_HINT, .WINDOW_RESIZABLE, .MSAA_4X_HINT}) | |
rl.InitWindow(800, 600, "collision") |
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// pachchan | |
// A simple command line utility for packing channels from multiple textures into one image. | |
// The implementation is kind of a hack :P | |
package packchan | |
import "core:os" | |
import "core:fmt" | |
import "core:strings" | |
import "core:strconv" | |
import "core:path/filepath" |
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// D3D12 single-function triangle sample. | |
// | |
// Usage: | |
// - copy SDL2.dll from Odin/vendor/sdl2 to your project directory | |
// - odin run . | |
// | |
// Contributors: | |
// - Jakub Tomšů (updated to newest Odin version) | |
// - Karl Zylinski <[email protected]> (Initial port) | |
// |
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// Octahedral mapping visualization in Odin and Raylib | |
// by Jakub Tomšů (@jakubtomsu_) | |
// | |
// Build and run with 'odin run octsphere.odin -file'. | |
// No additional dependencies required. | |
// | |
// Sources: | |
// https://gpuopen.com/learn/fetching-from-cubes-and-octahedrons/ | |
// https://knarkowicz.wordpress.com/2014/04/16/octahedron-normal-vector-encoding/ |
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package main | |
import "core:fmt" | |
import "core:mem" | |
import "core:os" | |
import "core:runtime" | |
import "core:strconv" | |
import "core:sys/windows" | |
import "core:time" |
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