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<link rel="stylesheet" href="style.css" /> | |
<section> | |
<h1 class="logo"></h1> | |
<ul> | |
<li><a class="profile icon"></a></li> | |
<li><a class="contact icon"></a></li> | |
<li><a class="close icon"></a></li> | |
</ul> | |
<p>I saw for the first time the earth's shape. I could easily see the shores of continents, islands, great rivers, folds of the terrain, large bodies of water. The horizon is dark blue, smoothly turning to black. . . the feelings which filled me I can express with one word - joy.</p> |
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<!doctype> | |
<html> | |
<head> | |
<link rel="stylesheet" href="style.css" /> | |
</head> | |
<body> | |
<form> | |
<h4>User name</h4> | |
<input | |
type = "text" |
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find . -name .DS_Store -print0 | xargs -0 git rm --ignore-unmatch |
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<link rel="icon" href="/favicon_16x16.png" sizes="16x16" type="image/png"> | |
<link rel="icon" href="/favicon_32x32.png" sizes="32x32" type="image/png"> | |
<link rel="icon" href="/favicon_64x64.png" sizes="64x64" type="image/png"> | |
<link rel="icon" href="/favicon_128x128.png" sizes="128x128" type="image/png"> | |
<!-- home screen for iphones without the gloss effect --> | |
<link rel="apple-touch-icon-precomposed" href="/images/icon-iphone.png"> | |
<link rel="apple-touch-icon-precomposed" sizes="72x72" href="/images/icon-ipad.png"> | |
<link rel="apple-touch-icon-precomposed" sizes="114x114" href="/images/icon-iphone4.png"> |
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(function() { | |
var TestModule = (function() { | |
function Module() { | |
/** constructor **/ | |
} | |
/** prototype methods **/ | |
Module.prototype = { | |
create : function() {}, | |
read : function() {}, |
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<!doctype> | |
<style> | |
body { | |
background: #222; | |
} | |
#leaf { | |
background: green; | |
border-radius: 130px; | |
width: 130px; | |
height: 130px; |
This talk will be mostly about my experience on how I moved from Flash to using HTML5 as a platform for my game which includes libraries that I've used and techniques I've contrived during my learning experience.
I will be using my game, Wings Of Lemuria, as an example for this talk.
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/** | |
* AMD/CommonJS Class Module | |
* Copyright (c) 2012 James Florentino | |
* | |
* Distributed under the terms of the MIT license. | |
* http://www.opensource.org/licenses/mit-license.html | |
* | |
* Derived from John Resig's Simple Prototypal Inheritance http://ejohn.org/ | |
* UMD compatible | |
**/ |
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/** | |
* ES5 compliant AMD/CommonJS Class Module | |
* Copyright (c) 2012 James Florentino | |
* | |
* Distributed under the terms of the MIT license. | |
* http://www.opensource.org/licenses/mit-license.html | |
* | |
* Derived from John Resig's Simple Prototype Inheritance http://ejohn.org/ | |
* UMD compatible | |
* |