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steamPort = 2304;
hostName = "ARCOMM Server (Headless Client)";
password = "donkeysaresocooltheymakemewanttobeacatinthewindwithchocolateforbreakfast";
passwordAdmin = "start";
logFile = "";
motd[] = {
"ARCOMM Main Operation Server"
};
motdInterval = 3;
class DifficultyPresets
{
class CustomDifficulty
{
class Options
{
groupIndicators=0;
friendlyTags=0;
enemyTags=0;
detectedMines=0;
class DifficultyPresets
{
class CustomDifficulty
{
class Options
{
groupIndicators=0;
friendlyTags=0;
enemyTags=0;
detectedMines=0;
LAUNCHER(MissileBase, MissileBase)
LAUNCHER(RocketBase, RocketBase)
LAUNCHER(M_PG_AT, MissileBase)
LAUNCHER(M_AT, MissileBase)
LAUNCHER(Rocket_04_HE_F, MissileBase)
LAUNCHER(M_Scalpel_AT, MissileBase)
LAUNCHER(R_80mm_HE, RocketBase)
LAUNCHER(M_NLAW_AT_F, MissileBase)
LAUNCHER(R_PG32V_F, RocketBase)
LAUNCHER(M_Titan_AA, MissileBase)
=====================================================================
== C:\Program Files (x86)\Steam\steamapps\common\Arma 3\arma3.exe
== "C:\Program Files (x86)\Steam\steamapps\common\Arma 3\arma3.exe" -skipIntro -name=Kingsley -noPause -maxMem=2047 -exThreads=7 -enableHT -nosplash -world=empty -mod=@CBA_A3;@ace;
Original output filename: Arma3Retail_DX11
Exe timestamp: 2016/04/27 16:35:18
Current time: 2016/05/21 16:02:49
Type: Public
Build: Stable
class GVARMAIN(attributes) {
class ADDON {
class interface {
displayName = CSTRING(Title);
actionConfirm = "";
actionCancel = "";
class AttributeCategories {
class Terrain {
class AttributeItems {
class Detail {
[
[
[
[104000, [
["BLU_F", [
["EdSubcat_Personnel", ["B_Soldier_F", "B_RangeMaster_F", "B_Soldier_lite_F", "B_Soldier_GL_F", "B_soldier_AR_F", "B_Soldier_SL_F", "B_Soldier_TL_F", "B_soldier_M_F", "B_soldier_LAT_F", "B_medic_F", "B_soldier_repair_F", "B_soldier_exp_F", "B_Helipilot_F", "B_Soldier_A_F", "B_soldier_AT_F", "B_soldier_AA_F", "B_engineer_F", "B_crew_F", "B_officer_F", "B_Competitor_F", "B_Pilot_F", "B_helicrew_F", "B_soldier_PG_F", "B_soldier_UAV_F", "B_Soldier_unarmed_F", "B_soldier_AAR_F", "B_soldier_AAT_F", "B_soldier_AAA_F", "B_support_MG_F", "B_support_GMG_F", "B_support_Mort_F", "B_support_AMG_F", "B_support_AMort_F", "B_Sharpshooter_F", "B_HeavyGunner_F", "b_survivor_F"]],
["EdSubcat_Personnel_SpecialForces", ["B_diver_F", "B_diver_TL_F", "B_diver_exp_F", "B_recon_F", "B_recon_LAT_F", "B_recon_exp_F", "B_recon_medic_F", "B_recon_TL_F", "B_recon_M_F", "B_recon_JTAC_F", "B_spotter_F", "B_sniper_F", "B_ghillie_lsh_F
/*
* Author: Kingsley
* Creates new unit for player to rejoin into
* Must be executed where player is local
* Cannot be executed before entering spectator
*
* Arguments:
* None
*
* Return Value:
/*
* Author: Kingsley
* Calls the given code over multiple frames until all code has been executed
* Think of this as a PFH version of spawn
*
* Arguments:
* 0: Code to execute <CODE/STRING>
* 1: Arguments to pass to code <ARRAY>
* 2: Number of lines to execute per frame <NUMBER>
*
<!DOCTYPE html>
<html>
<head>
<title>Framework Release - Mars - Arma 3 Mod</title>
<meta charset="utf-8" />
<meta content='text/html; charset=utf-8' http-equiv='Content-Type'>
<meta http-equiv='X-UA-Compatible' content='IE=edge'>
<meta name='viewport' content='width=device-width, initial-scale=1.0, maximum-scale=1.0'>