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| steamPort = 2304; | |
| hostName = "ARCOMM Server (Headless Client)"; | |
| password = "donkeysaresocooltheymakemewanttobeacatinthewindwithchocolateforbreakfast"; | |
| passwordAdmin = "start"; | |
| logFile = ""; | |
| motd[] = { | |
| "ARCOMM Main Operation Server" | |
| }; | |
| motdInterval = 3; |
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| class DifficultyPresets | |
| { | |
| class CustomDifficulty | |
| { | |
| class Options | |
| { | |
| groupIndicators=0; | |
| friendlyTags=0; | |
| enemyTags=0; | |
| detectedMines=0; |
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| class DifficultyPresets | |
| { | |
| class CustomDifficulty | |
| { | |
| class Options | |
| { | |
| groupIndicators=0; | |
| friendlyTags=0; | |
| enemyTags=0; | |
| detectedMines=0; |
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| LAUNCHER(MissileBase, MissileBase) | |
| LAUNCHER(RocketBase, RocketBase) | |
| LAUNCHER(M_PG_AT, MissileBase) | |
| LAUNCHER(M_AT, MissileBase) | |
| LAUNCHER(Rocket_04_HE_F, MissileBase) | |
| LAUNCHER(M_Scalpel_AT, MissileBase) | |
| LAUNCHER(R_80mm_HE, RocketBase) | |
| LAUNCHER(M_NLAW_AT_F, MissileBase) | |
| LAUNCHER(R_PG32V_F, RocketBase) | |
| LAUNCHER(M_Titan_AA, MissileBase) |
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| ===================================================================== | |
| == C:\Program Files (x86)\Steam\steamapps\common\Arma 3\arma3.exe | |
| == "C:\Program Files (x86)\Steam\steamapps\common\Arma 3\arma3.exe" -skipIntro -name=Kingsley -noPause -maxMem=2047 -exThreads=7 -enableHT -nosplash -world=empty -mod=@CBA_A3;@ace; | |
| Original output filename: Arma3Retail_DX11 | |
| Exe timestamp: 2016/04/27 16:35:18 | |
| Current time: 2016/05/21 16:02:49 | |
| Type: Public | |
| Build: Stable |
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| class GVARMAIN(attributes) { | |
| class ADDON { | |
| class interface { | |
| displayName = CSTRING(Title); | |
| actionConfirm = ""; | |
| actionCancel = ""; | |
| class AttributeCategories { | |
| class Terrain { | |
| class AttributeItems { | |
| class Detail { |
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| [ | |
| [ | |
| [ | |
| [104000, [ | |
| ["BLU_F", [ | |
| ["EdSubcat_Personnel", ["B_Soldier_F", "B_RangeMaster_F", "B_Soldier_lite_F", "B_Soldier_GL_F", "B_soldier_AR_F", "B_Soldier_SL_F", "B_Soldier_TL_F", "B_soldier_M_F", "B_soldier_LAT_F", "B_medic_F", "B_soldier_repair_F", "B_soldier_exp_F", "B_Helipilot_F", "B_Soldier_A_F", "B_soldier_AT_F", "B_soldier_AA_F", "B_engineer_F", "B_crew_F", "B_officer_F", "B_Competitor_F", "B_Pilot_F", "B_helicrew_F", "B_soldier_PG_F", "B_soldier_UAV_F", "B_Soldier_unarmed_F", "B_soldier_AAR_F", "B_soldier_AAT_F", "B_soldier_AAA_F", "B_support_MG_F", "B_support_GMG_F", "B_support_Mort_F", "B_support_AMG_F", "B_support_AMort_F", "B_Sharpshooter_F", "B_HeavyGunner_F", "b_survivor_F"]], | |
| ["EdSubcat_Personnel_SpecialForces", ["B_diver_F", "B_diver_TL_F", "B_diver_exp_F", "B_recon_F", "B_recon_LAT_F", "B_recon_exp_F", "B_recon_medic_F", "B_recon_TL_F", "B_recon_M_F", "B_recon_JTAC_F", "B_spotter_F", "B_sniper_F", "B_ghillie_lsh_F |
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| /* | |
| * Author: Kingsley | |
| * Creates new unit for player to rejoin into | |
| * Must be executed where player is local | |
| * Cannot be executed before entering spectator | |
| * | |
| * Arguments: | |
| * None | |
| * | |
| * Return Value: |
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| /* | |
| * Author: Kingsley | |
| * Calls the given code over multiple frames until all code has been executed | |
| * Think of this as a PFH version of spawn | |
| * | |
| * Arguments: | |
| * 0: Code to execute <CODE/STRING> | |
| * 1: Arguments to pass to code <ARRAY> | |
| * 2: Number of lines to execute per frame <NUMBER> | |
| * |
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| <!DOCTYPE html> | |
| <html> | |
| <head> | |
| <title>Framework Release - Mars - Arma 3 Mod</title> | |
| <meta charset="utf-8" /> | |
| <meta content='text/html; charset=utf-8' http-equiv='Content-Type'> | |
| <meta http-equiv='X-UA-Compatible' content='IE=edge'> | |
| <meta name='viewport' content='width=device-width, initial-scale=1.0, maximum-scale=1.0'> |