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/*
* Author: Kingsley
* Creates new unit for player to rejoin into
* Must be executed where player is local
* Cannot be executed before entering spectator
*
* Arguments:
* None
*
* Return Value:
[
[
[
[104000, [
["BLU_F", [
["EdSubcat_Personnel", ["B_Soldier_F", "B_RangeMaster_F", "B_Soldier_lite_F", "B_Soldier_GL_F", "B_soldier_AR_F", "B_Soldier_SL_F", "B_Soldier_TL_F", "B_soldier_M_F", "B_soldier_LAT_F", "B_medic_F", "B_soldier_repair_F", "B_soldier_exp_F", "B_Helipilot_F", "B_Soldier_A_F", "B_soldier_AT_F", "B_soldier_AA_F", "B_engineer_F", "B_crew_F", "B_officer_F", "B_Competitor_F", "B_Pilot_F", "B_helicrew_F", "B_soldier_PG_F", "B_soldier_UAV_F", "B_Soldier_unarmed_F", "B_soldier_AAR_F", "B_soldier_AAT_F", "B_soldier_AAA_F", "B_support_MG_F", "B_support_GMG_F", "B_support_Mort_F", "B_support_AMG_F", "B_support_AMort_F", "B_Sharpshooter_F", "B_HeavyGunner_F", "b_survivor_F"]],
["EdSubcat_Personnel_SpecialForces", ["B_diver_F", "B_diver_TL_F", "B_diver_exp_F", "B_recon_F", "B_recon_LAT_F", "B_recon_exp_F", "B_recon_medic_F", "B_recon_TL_F", "B_recon_M_F", "B_recon_JTAC_F", "B_spotter_F", "B_sniper_F", "B_ghillie_lsh_F
class GVARMAIN(attributes) {
class ADDON {
class interface {
displayName = CSTRING(Title);
actionConfirm = "";
actionCancel = "";
class AttributeCategories {
class Terrain {
class AttributeItems {
class Detail {
=====================================================================
== C:\Program Files (x86)\Steam\steamapps\common\Arma 3\arma3.exe
== "C:\Program Files (x86)\Steam\steamapps\common\Arma 3\arma3.exe" -skipIntro -name=Kingsley -noPause -maxMem=2047 -exThreads=7 -enableHT -nosplash -world=empty -mod=@CBA_A3;@ace;
Original output filename: Arma3Retail_DX11
Exe timestamp: 2016/04/27 16:35:18
Current time: 2016/05/21 16:02:49
Type: Public
Build: Stable
LAUNCHER(MissileBase, MissileBase)
LAUNCHER(RocketBase, RocketBase)
LAUNCHER(M_PG_AT, MissileBase)
LAUNCHER(M_AT, MissileBase)
LAUNCHER(Rocket_04_HE_F, MissileBase)
LAUNCHER(M_Scalpel_AT, MissileBase)
LAUNCHER(R_80mm_HE, RocketBase)
LAUNCHER(M_NLAW_AT_F, MissileBase)
LAUNCHER(R_PG32V_F, RocketBase)
LAUNCHER(M_Titan_AA, MissileBase)
class DifficultyPresets
{
class CustomDifficulty
{
class Options
{
groupIndicators=0;
friendlyTags=0;
enemyTags=0;
detectedMines=0;
class DifficultyPresets
{
class CustomDifficulty
{
class Options
{
groupIndicators=0;
friendlyTags=0;
enemyTags=0;
detectedMines=0;
steamPort = 2304;
hostName = "ARCOMM Server (Headless Client)";
password = "donkeysaresocooltheymakemewanttobeacatinthewindwithchocolateforbreakfast";
passwordAdmin = "start";
logFile = "";
motd[] = {
"ARCOMM Main Operation Server"
};
motdInterval = 3;
[b][size=+2]ARCOMM Mission Framework[/size][/b]
[b][size=+2][url=https://github.com/ARCOMM/ARCMF/releases]Download ARCMF[/url][/size][/b]
Our mission framework is an adaptation of the [url=https://github.com/ferstaberinde/F3]F3 framework[/url] created by [url=https://github.com/ferstaberinde]Ferstaberinde[/url]. It is designed to be robust, easily customisable and open for expansion. For some documentation on how to add custom functions and the basics of SQF scripting, head over to the [url=https://github.com/ARCOMM/ARCMF/wiki/Documentation]documentation page here[/url]. For tutorials on how to create your first mission from start to finish head over to the [url=https://github.com/ARCOMM/ARCMF/wiki/Tutorials]tutorials page here[/url].
[b][size=+2][url=https://www.youtube.com/playlist?list=PLZUKGmWyiGFcSq6634KwaUikH8rJviByE]Video Tutorial Series[/url][/size][/b]
[b][size=+1]Steam Discussions[/size][/b]
[url=http://steamcommunity.com/groups/ARCOMM/discussions/0/451851477874827984/]ARCMF - Mission Framework[/
_faction = param [0, "opfor"];
_category = param [1, "uniforms"];
_unit = param [2, "o_g_soldier_unarmed_f"];
_specialunits = ["O_Soldier_F", "O_Soldier_GL_F", "O_Soldier_AR_F", "O_Soldier_LAT_F"];
_specialclass = ["rifleman", "grenadier", "autorifleman", "antitank"];
_items = [""],
_itemarr = [];
_result = [];
_proarr = [];
_proportion = [];