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/* | |
* Author: Kingsley | |
* Creates new unit for player to rejoin into | |
* Must be executed where player is local | |
* Cannot be executed before entering spectator | |
* | |
* Arguments: | |
* None | |
* | |
* Return Value: |
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[ | |
[ | |
[ | |
[104000, [ | |
["BLU_F", [ | |
["EdSubcat_Personnel", ["B_Soldier_F", "B_RangeMaster_F", "B_Soldier_lite_F", "B_Soldier_GL_F", "B_soldier_AR_F", "B_Soldier_SL_F", "B_Soldier_TL_F", "B_soldier_M_F", "B_soldier_LAT_F", "B_medic_F", "B_soldier_repair_F", "B_soldier_exp_F", "B_Helipilot_F", "B_Soldier_A_F", "B_soldier_AT_F", "B_soldier_AA_F", "B_engineer_F", "B_crew_F", "B_officer_F", "B_Competitor_F", "B_Pilot_F", "B_helicrew_F", "B_soldier_PG_F", "B_soldier_UAV_F", "B_Soldier_unarmed_F", "B_soldier_AAR_F", "B_soldier_AAT_F", "B_soldier_AAA_F", "B_support_MG_F", "B_support_GMG_F", "B_support_Mort_F", "B_support_AMG_F", "B_support_AMort_F", "B_Sharpshooter_F", "B_HeavyGunner_F", "b_survivor_F"]], | |
["EdSubcat_Personnel_SpecialForces", ["B_diver_F", "B_diver_TL_F", "B_diver_exp_F", "B_recon_F", "B_recon_LAT_F", "B_recon_exp_F", "B_recon_medic_F", "B_recon_TL_F", "B_recon_M_F", "B_recon_JTAC_F", "B_spotter_F", "B_sniper_F", "B_ghillie_lsh_F |
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class GVARMAIN(attributes) { | |
class ADDON { | |
class interface { | |
displayName = CSTRING(Title); | |
actionConfirm = ""; | |
actionCancel = ""; | |
class AttributeCategories { | |
class Terrain { | |
class AttributeItems { | |
class Detail { |
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===================================================================== | |
== C:\Program Files (x86)\Steam\steamapps\common\Arma 3\arma3.exe | |
== "C:\Program Files (x86)\Steam\steamapps\common\Arma 3\arma3.exe" -skipIntro -name=Kingsley -noPause -maxMem=2047 -exThreads=7 -enableHT -nosplash -world=empty -mod=@CBA_A3;@ace; | |
Original output filename: Arma3Retail_DX11 | |
Exe timestamp: 2016/04/27 16:35:18 | |
Current time: 2016/05/21 16:02:49 | |
Type: Public | |
Build: Stable |
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LAUNCHER(MissileBase, MissileBase) | |
LAUNCHER(RocketBase, RocketBase) | |
LAUNCHER(M_PG_AT, MissileBase) | |
LAUNCHER(M_AT, MissileBase) | |
LAUNCHER(Rocket_04_HE_F, MissileBase) | |
LAUNCHER(M_Scalpel_AT, MissileBase) | |
LAUNCHER(R_80mm_HE, RocketBase) | |
LAUNCHER(M_NLAW_AT_F, MissileBase) | |
LAUNCHER(R_PG32V_F, RocketBase) | |
LAUNCHER(M_Titan_AA, MissileBase) |
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class DifficultyPresets | |
{ | |
class CustomDifficulty | |
{ | |
class Options | |
{ | |
groupIndicators=0; | |
friendlyTags=0; | |
enemyTags=0; | |
detectedMines=0; |
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class DifficultyPresets | |
{ | |
class CustomDifficulty | |
{ | |
class Options | |
{ | |
groupIndicators=0; | |
friendlyTags=0; | |
enemyTags=0; | |
detectedMines=0; |
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steamPort = 2304; | |
hostName = "ARCOMM Server (Headless Client)"; | |
password = "donkeysaresocooltheymakemewanttobeacatinthewindwithchocolateforbreakfast"; | |
passwordAdmin = "start"; | |
logFile = ""; | |
motd[] = { | |
"ARCOMM Main Operation Server" | |
}; | |
motdInterval = 3; |
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[b][size=+2]ARCOMM Mission Framework[/size][/b] | |
[b][size=+2][url=https://github.com/ARCOMM/ARCMF/releases]Download ARCMF[/url][/size][/b] | |
Our mission framework is an adaptation of the [url=https://github.com/ferstaberinde/F3]F3 framework[/url] created by [url=https://github.com/ferstaberinde]Ferstaberinde[/url]. It is designed to be robust, easily customisable and open for expansion. For some documentation on how to add custom functions and the basics of SQF scripting, head over to the [url=https://github.com/ARCOMM/ARCMF/wiki/Documentation]documentation page here[/url]. For tutorials on how to create your first mission from start to finish head over to the [url=https://github.com/ARCOMM/ARCMF/wiki/Tutorials]tutorials page here[/url]. | |
[b][size=+2][url=https://www.youtube.com/playlist?list=PLZUKGmWyiGFcSq6634KwaUikH8rJviByE]Video Tutorial Series[/url][/size][/b] | |
[b][size=+1]Steam Discussions[/size][/b] | |
[url=http://steamcommunity.com/groups/ARCOMM/discussions/0/451851477874827984/]ARCMF - Mission Framework[/ |
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_faction = param [0, "opfor"]; | |
_category = param [1, "uniforms"]; | |
_unit = param [2, "o_g_soldier_unarmed_f"]; | |
_specialunits = ["O_Soldier_F", "O_Soldier_GL_F", "O_Soldier_AR_F", "O_Soldier_LAT_F"]; | |
_specialclass = ["rifleman", "grenadier", "autorifleman", "antitank"]; | |
_items = [""], | |
_itemarr = []; | |
_result = []; | |
_proarr = []; | |
_proportion = []; |