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// An example of how to bind a C++ class in four scripting languages: lua, squirrel, mruby, and angelscript. | |
// Written by James S Urquhart ( http://www.cuppadev.co.uk/ ). Feel free to experiment! | |
#include <stdarg.h> | |
#include <stdio.h> | |
#include <assert.h> | |
// Lua includes | |
extern "C" | |
{ |
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note_html = [] | |
Dir["./notes/candidates/*.txt"].each do |file| | |
ftime = File.mtime(file) | |
name = file.split("/")[-1] | |
puts "FILE #{name} CREATED #{ftime}" | |
File.open(file) do |f| | |
timestamp = ftime.strftime("%Y%m%d%H%M") | |
note_html << "<div changecount=\"1\" created=\"#{timestamp}\" modified=\"#{timestamp}\" modifier=\"JamesU\" tags=\"notational\" title=\"#{name}\"><pre>#{f.read}</pre></div>" | |
end |
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//----------------------------------------------------------------------------- | |
// Copyright(C) 2013 James S Urquhart. | |
// Derived from code from T2D MIT, Copyright (c) 2013 GarageGames, LLC | |
// | |
// Permission is hereby granted, free of charge, to any person obtaining a copy | |
// of this software and associated documentation files (the "Software"), to | |
// deal in the Software without restriction, including without limitation the | |
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or | |
// sell copies of the Software, and to permit persons to whom the Software is | |
// furnished to do so, subject to the following conditions: |
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// Torque3D example of how to intercept a callback in code. | |
// Callbacks in Torque3D are declared by the DECLARE_CALLBACK macro, and are implemented by IMPLEMENT_CALLBACK. | |
// Usually they invoke a function in TorqueScript, but there is also an option to invoke a function via a function pointer which | |
// can be obtained from mAddress in the relevant EngineFunctionInfo. | |
// | |
// You must add the following in EngineFunctionInfo: | |
// | |
// void* getAddress() { return mAddress; } | |
// |
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# | |
# Generates engineAPI bindings for Torque3D taken from engineAPI.xml | |
# Outputs to ext_bindings.h and ext_bindings.cpp | |
# | |
# NOTE: Currently the generated code is not meant to be usable, | |
# and is more of a proof-of-concept. There is also a lot of | |
# unnecessary duplication. | |
# | |
# To export the engineAPI console.xml: | |
# |
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// Note you will need to create a "getFunctionAddress" function in EngineFunctionInfo unless you use | |
// getProcAddress() & getBindingName() on the function exports. | |
void *getFunctionAddress() { return mAddress; } | |
// | |
// This example demonstrates the following: | |
// * calling "generateUUID" which is exported as a global function in the API. | |
// * constructing an instance of ColorI and setting its exposed fields. | |
// |
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#!/usr/bin/perl | |
use Time::HiRes qw ( time ); | |
my $PR = 0; | |
my $P0 = 0; | |
my $P1 = 0; | |
print "ENTRY\n"; |
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// | |
// TorqueScript: Function Parameters vs Variables | |
// | |
// This simple demonstration illustrates the speed difference in | |
// passing function parameters as variables vs using the string stack, in a simple function | |
// which adds two numbers together. | |
// | |
// scriptTest1 technically incurs a penalty of converting the input variables to strings, while | |
// scriptTest2 instead looks up and assigns global variables. | |
// scriptTest3 which re-assigns variables in the function call is included to gauge |
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// | |
// Generate DTMF tones | |
// | |
#include <stdio.h> | |
#include <math.h> | |
float OutData[44100]; | |
typedef struct ToneInfo { |
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# Script to automate reserving tickets from amiando. | |
# Polls the site using chromedriver, automatically selecting 1 ticket | |
# and moving to the next step. | |
# | |
# Please use responsibly. | |
# | |
require 'rubygems' | |
require "selenium/webdriver" |