Hey everyone,
FeralPony here to run through some high level changes coming this preseason that fall under a topic we're calling “Game Flow.” Game Flow is effectively how the core game functions and plays independently of specific roles, champions, items, etc. It's how the minions move, gold enters and leaves the map, objectives are created, and how strategic battles are won and lost. It's the systems in place that aren’t under direct player control. So what does it include? Here's a look at some of the changes we'll be implementing this preseason:
- Kill/assist gold
- Game and objective timings (when things spawn etc)
- Objective values/rewards (Turrets, Baron, Dragon, etc)
- Experience
- Inhibitor mechanics