この文章ではCNN実装であるCaffeを用いて,特徴ベクトルの抽出やパラメータの学習を行うための方法について説明する.
以下の作業を行いたいのであれば,Caffeを用いることが望ましい.
- CNNを利用した画像の多クラス分類
- CNNによる特徴ベクトルの抽出
- CNNの転移学習
- Stacked Auto Encoder
| #!/usr/bin/python | |
| ''' | |
| A Simple mjpg stream http server for the Raspberry Pi Camera | |
| inspired by https://gist.github.com/n3wtron/4624820 | |
| ''' | |
| from BaseHTTPServer import BaseHTTPRequestHandler,HTTPServer | |
| import io | |
| import time | |
| import picamera |
#Exploring Entity Component Systems in Elm
Entity-Component-System (or ECS) is a pattern for designing programs that is prevalent in the games industry. This pattern consists of three simple parts:
To understand this, let us try to make a simple example: Boxes that move in space:
This is a set up for projects which want to check in only their source files, but have their gh-pages branch automatically updated with some compiled output every time they push.
A file below this one contains the steps for doing this with Travis CI. However, these days I recommend GitHub Actions, for the following reasons:
のメモです。
Some applications are required to display a large number of locations or markers. Despite the v3 JavaScript API's significant improvement to performance, naively plotting thousands of markers on a map can quickly lead to a degraded user experience. Too many markers on the map cause both visual overload and sluggish interaction with the map.
Reposted from Qiita
For almost a year now, I've been using this "flux" architecture to organize my React applications and to work on other people's projects, and its popularity has grown quite a lot, to the point where it shows up on job listings for React and a lot of people get confused about what it is.
There are a billion explainations on the internet, so I'll skip explaining the parts. Instead, let's cut to the chase -- the main parts I hate about flux are the Dispatcher and the Store's own updating mechanism.
If you use a setup similar to the examples in facebook/flux, and you use flux.Dispatcher, you probably have this kind of flow:
| /* | |
| * Steps | |
| * 1. Rename your gulpfile.js to gulpfile.babel.js | |
| * 2. Add babel to your package.json (npm install -D babel) | |
| * 3. Start writing ES6 in your gulpfile! | |
| */ | |
| import gulp from 'gulp'; // ES6 imports! | |
| import sass from 'gulp-sass'; | |
All of the below properties or methods, when requested/called in JavaScript, will trigger the browser to synchronously calculate the style and layout*. This is also called reflow or layout thrashing, and is common performance bottleneck.
Generally, all APIs that synchronously provide layout metrics will trigger forced reflow / layout. Read on for additional cases and details.
elem.offsetLeft, elem.offsetTop, elem.offsetWidth, elem.offsetHeight, elem.offsetParent