There are currently several different 3D-related math libraries for Perl6: Math::Vector, Math::Quaternion, etc. They don't interoperate smoothly, have different API designs, and aren't designed with efficiency/performance as a primary goal.
I propose we create a new 3D/graphics-oriented math library with the following design parameters.
- Build sugary syntax on top of efficient underlying implementation, allowing the library user to choose their tradeoff point