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import * as AWS from 'aws-sdk'; | |
// Set the region in which your bucket is located | |
AWS.config.update({region: 'us-east-1'}); | |
// Set the credentials for your AWS account | |
AWS.config.update({accessKeyId: 'ACCESS_KEY_ID', secretAccessKey: 'SECRET_ACCESS_KEY'}); | |
// Create an instance of the S3 client | |
const s3 = new AWS.S3(); |
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const ESTADO_PARADO = 'parado'; | |
const ESTADO_PATRULHANDO = 'patrulhando'; | |
const ESTADO_PROCURANDO_INIMIGO = 'procurando'; | |
const ESTADO_ATACANDO = 'atacando'; | |
const ESTADO_MORTO = 'morto'; | |
class Guardiao { | |
constructor() { | |
this.estado_atual = ESTADO_PARADO; | |
this.vida = 100; |
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/* | |
* Created By: Jasiel Macedo | |
* Since: 2018 | |
* Version: 1.0.1 | |
*/ | |
/* margin */ | |
[class*="margin two hundred"], .margin-200 { margin: 200px; } [class*="margin two hundred important"], [class*="margin-200 important"] { margin: 200px !important; } | |
[class*="margin one hundred fifty"], .margin-150 { margin: 150px; } [class*="margin one hundred fifty important"], [class*="margin-150 important"] { margin: 150px !important; } | |
[class*="margin one hundred"], .margin-100 { margin: 100px; } [class*="margin one hundred important"], [class*="margin-100 important"] { margin: 100px !important; } |
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using UnityEngine; | |
using UnityEditor; | |
// This causes the class' static constructor to be called on load and on starting playmode | |
[InitializeOnLoad] | |
class PhysicsSettler | |
{ | |
// only ever register once | |
static bool registered = false; |
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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
public static class PositionPrediction { | |
///<summary>Uses one greater calculation to predict the position. (a small amount of time slower than predictRigidbodyVelocity in the benchmark/ maybe faster when dragValue=0).\nNot tested for dragValue=0 | |
public static Vector3 predictRigidbodyVelocityWithoutLoop(Vector3 startVelocity, int cycles, float dragValue, bool _2DGravity, float gravityModifier) | |
{ | |
//timestep |
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using UnityEngine; | |
using System.Collections; | |
public struct IntObfuscator | |
{ | |
private int m_offset; | |
private int m_value; | |
public IntObfuscator(int value = 0) | |
{ |