This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import os | |
import openai | |
from slack_sdk import WebClient | |
from slackeventsapi import SlackEventAdapter | |
from flask import Flask | |
# To create a chatbot on Slack, you will need to do the following steps: | |
# | |
# - Go to the Slack API website and sign in to your Slack account. Click on the "Start Building" button in the top |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
# 3D | |
*.fbx filter=lfs diff=lfs merge=lfs -text | |
*.FBX filter=lfs diff=lfs merge=lfs -text | |
*.dae filter=lfs diff=lfs merge=lfs -text | |
*.dxf filter=lfs diff=lfs merge=lfs -text | |
*.obj filter=lfs diff=lfs merge=lfs -text | |
*.blend filter=lfs diff=lfs merge=lfs -text | |
*.lxo filter=lfs diff=lfs merge=lfs -text |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
namespace SmplSmplr.Scripts.AudioSamples | |
{ | |
/// <summary> | |
/// Defines a section of an audio clip and whether is a loop or not. | |
/// </summary> | |
[CreateAssetMenu(fileName = "Audio Loop", menuName = "Audio/Audio Loop")] | |
public class AudioSampler : ScriptableObject | |
{ |