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| -(void)showIndexPath:(NSIndexPath*)indexPath inView:(UIView*)view{ | |
| UILabel *lbl = [[UILabel alloc] init]; | |
| lbl.text = [NSString stringWithFormat:@"%ld-%ld", (NSUInteger)indexPath.section, (NSUInteger)indexPath.item]; | |
| lbl.font = [UIFont systemFontOfSize:8.f]; | |
| lbl.numberOfLines = 0; | |
| lbl.backgroundColor = [UIColor blackColor]; | |
| lbl.textColor = [UIColor whiteColor]; | |
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| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| public class RandomModelGenerator : MonoBehaviour { | |
| public GameObject[] prefabs; | |
| public int seed; | |
| // Use this for initialization |
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| var app = require('app'); | |
| var globalShortcut = require('global-shortcut'); | |
| app.on('ready', function(){ | |
| var win_space = globalShortcut.register('super+space', function(){ | |
| console.log('This is rubbish!'); | |
| }); | |
| if(!win_space){ |
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| var app = require('app'); | |
| var BrowserWindow = require('browser-window'); | |
| var ipc = require('electron').ipcMain; | |
| var dialog = require('dialog'); | |
| var fs = require('fs'); | |
| var editorWindow; | |
| app.on('ready', function(){ |
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| var app = require('app'); | |
| var BrowserWindow = require('browser-window'); | |
| var ipc = require('electron').ipcMain; | |
| var dialog = require('dialog'); | |
| var fs = require('fs'); | |
| var editorWindow; | |
| app.on('ready', function(){ |
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| <!doctype html> | |
| <html ng-app="editor"> | |
| <head> | |
| <link rel="stylesheet" href="bower_components/bootstrap/dist/css/bootstrap.css"/> | |
| <script src="bower_components/ace-builds/src-min-noconflict/ace.js"></script> | |
| <script src="bower_components/angular/angular.js"></script> | |
| <script src="bower_components/angular-ui-ace/ui-ace.js"></script> | |
| <script src="libs/ui-bootstrap-tpls-1.1.0.min.js"></script> |
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| using System; | |
| using System.Collections.Generic; | |
| using System.Linq; | |
| using System.Text; | |
| using System.Threading.Tasks; | |
| using System.Threading; | |
| using System.Drawing; | |
| using System.IO; | |
| using Newtonsoft.Json; |
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| using System; | |
| using System.Collections.Generic; | |
| using System.Linq; | |
| using System.Text; | |
| using System.Threading; //Had to add this. | |
| using System.Threading.Tasks; | |
| namespace ConsoleApplication1 { | |
| class Program { | |
| static void Main(string[] args) { |
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| var pageWorkers = require("sdk/page-worker"); | |
| pageWorker = pageWorkers.Page({ | |
| contentURL: self.data.url("worker.html"), | |
| contentScriptFile: [self.data.url('jquery-2.1.4.min.js'),self.data.url('worker.js')], | |
| contentScriptWhen: "ready" | |
| }); | |
| pageWorker.port.on('command', function(cmd){ |
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| files: [ | |
| '../lib/ionic/js/ionic.bundle.js', | |
| '../lib/angular-mocks/angular-mocks.js', | |
| '../js/**.js', | |
| './**.spec.js' | |
| ], |