Pure JavaScript Zoom and Pan, taken from http://phrogz.net/tmp/canvas_zoom_to_cursor.html
A Pen by TechSlides on CodePen.
<!DOCTYPE html> | |
<html> | |
<head><title>Fizzlefade</title></head> | |
<body> | |
<canvas id="framebuffer" width="320" height="200"></canvas> | |
<script type="text/javascript"> | |
/* Fizzlefade using a Feistel network. |
// Faster solution for: | |
// http://www.boyter.org/2017/03/golang-solution-faster-equivalent-java-solution/ | |
// With threading. | |
// g++ -std=c++11 -Wall -Wextra -O3 -pthread | |
// On my computer (i5-6600K 3.50 GHz 4 cores), takes about ~160 ms after the CPU | |
// has warmed up, or ~80 ms if the CPU is cold (due to Turbo Boost). | |
// How it works: Start by generating a list of losing states -- states where the | |
// game can end in one turn. Generate a new list of states by running the game |
Pure JavaScript Zoom and Pan, taken from http://phrogz.net/tmp/canvas_zoom_to_cursor.html
A Pen by TechSlides on CodePen.
Picking the right architecture = Picking the right battles + Managing trade-offs
CPU 6502 | |
- http://www.6502.org/ | |
- http://skilldrick.github.io/easy6502/ | |
- http://nesdev.com/6502guid.txt | |
- https://en.wikibooks.org/wiki/6502_Assembly | |
6502 C Compiler | |
- http://cc65.github.io/cc65/ | |
NES Programming |
1.01 - Added some new licensees, fixed some | |
descriptions. | |
v1.00 - Initial release. | |
_______________ | |
This information was taken and compiled from Martin Korth's | |
NO$GMB emulator. Best viewed in DOS EDIT. | |
Every Gameboy ROM header starts off at the HEX offset 0134. |
In August 2007 a hacker found a way to expose the PHP source code on facebook.com. He retrieved two files and then emailed them to me, and I wrote about the issue:
http://techcrunch.com/2007/08/11/facebook-source-code-leaked/
It became a big deal:
http://www.techmeme.com/070812/p1#a070812p1
The two files are index.php (the homepage) and search.php (the search page)
Nitty Gritty Gameboy Cycle Timing | |
--------------------------------- | |
A document about the down and dirty timing of the Gameboy's video hardware. | |
Written by: Kevin Horton | |
Version: 0.01 (preliminary) | |
My findings here are based on the original DMG, Super Gameboy, and GB |
// Includes functions for exporting active sheet or all sheets as JSON object (also Python object syntax compatible). | |
// Tweak the makePrettyJSON_ function to customize what kind of JSON to export. | |
var FORMAT_ONELINE = 'One-line'; | |
var FORMAT_MULTILINE = 'Multi-line'; | |
var FORMAT_PRETTY = 'Pretty'; | |
var LANGUAGE_JS = 'JavaScript'; | |
var LANGUAGE_PYTHON = 'Python'; |
#301 Redirects for .htaccess | |
#Redirect a single page: | |
Redirect 301 /pagename.php http://www.domain.com/pagename.html | |
#Redirect an entire site: | |
Redirect 301 / http://www.domain.com/ | |
#Redirect an entire site to a sub folder | |
Redirect 301 / http://www.domain.com/subfolder/ |