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<head><title>Fizzlefade</title></head>
<body>
<canvas id="framebuffer" width="320" height="200"></canvas>
<script type="text/javascript">
/* Fizzlefade using a Feistel network.
@depp
depp / problem.cpp
Last active December 21, 2021 19:04
A Faster Solution
// Faster solution for:
// http://www.boyter.org/2017/03/golang-solution-faster-equivalent-java-solution/
// With threading.
// g++ -std=c++11 -Wall -Wextra -O3 -pthread
// On my computer (i5-6600K 3.50 GHz 4 cores), takes about ~160 ms after the CPU
// has warmed up, or ~80 ms if the CPU is cold (due to Turbo Boost).
// How it works: Start by generating a list of losing states -- states where the
// game can end in one turn. Generate a new list of states by running the game
@vasanthk
vasanthk / System Design.md
Last active November 19, 2024 10:54
System Design Cheatsheet

System Design Cheatsheet

Picking the right architecture = Picking the right battles + Managing trade-offs

Basic Steps

  1. Clarify and agree on the scope of the system
  • User cases (description of sequences of events that, taken together, lead to a system doing something useful)
    • Who is going to use it?
    • How are they going to use it?
@moacir
moacir / NES Links
Last active April 7, 2017 16:43
NES Programming
@drhelius
drhelius / Gameboy ROM headers
Last active July 14, 2024 08:47
Gameboy ROM headers
1.01 - Added some new licensees, fixed some
descriptions.
v1.00 - Initial release.
_______________
This information was taken and compiled from Martin Korth's
NO$GMB emulator. Best viewed in DOS EDIT.
Every Gameboy ROM header starts off at the HEX offset 0134.
@nikcub
nikcub / README.md
Created October 4, 2012 13:06
Facebook PHP Source Code from August 2007
@drhelius
drhelius / Gameboy's video hardware
Last active April 5, 2018 02:05
Gameboy's video hardware
Nitty Gritty Gameboy Cycle Timing
---------------------------------
A document about the down and dirty timing of the Gameboy's video hardware.
Written by: Kevin Horton
Version: 0.01 (preliminary)
My findings here are based on the original DMG, Super Gameboy, and GB
// Includes functions for exporting active sheet or all sheets as JSON object (also Python object syntax compatible).
// Tweak the makePrettyJSON_ function to customize what kind of JSON to export.
var FORMAT_ONELINE = 'One-line';
var FORMAT_MULTILINE = 'Multi-line';
var FORMAT_PRETTY = 'Pretty';
var LANGUAGE_JS = 'JavaScript';
var LANGUAGE_PYTHON = 'Python';
@ScottPhillips
ScottPhillips / .htaccess
Created February 2, 2012 04:30
Common .htaccess Redirects
#301 Redirects for .htaccess
#Redirect a single page:
Redirect 301 /pagename.php http://www.domain.com/pagename.html
#Redirect an entire site:
Redirect 301 / http://www.domain.com/
#Redirect an entire site to a sub folder
Redirect 301 / http://www.domain.com/subfolder/