#Mac OS X
| load 'deploy' | |
| load 'deploy/assets' # Assets pipeline for Rails application | |
| load 'config/deploy' |
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Open Apple menu -> System Preferences -> Bluetooth and disable Bluetooth on Mac as well as any other nearby Macs or devices which will try to pair with and confuse the controller.
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Reset PS3 controller by inserting paperclip into pinhole near L2 button.
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Connect PS3 controller to Mac with USB cable.
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Enable Bluetooth.
| --- Config | |
| SSID = "YOUR_WIFI_NAME" | |
| PASSWORD = "YOUR_WIFI_PASSWORD" | |
| TIMEOUT = 30000000 -- 30s | |
| --- Station modes | |
| STAMODE = { | |
| STATION_IDLE = 0, | |
| STATION_CONNECTING = 1, | |
| STATION_WRONG_PASSWORD = 2, |
First experiments with NodeMCU to publish the current settings of my adjustable height working desk to MQTT.
NodeMCU can be found here: https://github.com/nodemcu/nodemcu-firmware
Note that you'll need a current version with support for floats (which the ultrasonic sensor library utilizes), I'm using 0.9.5 2015-03-18 with float support myself.
Support for the HC-SR04 sensor in NodeMCU can be found here: https://github.com/sza2/node_hcsr04
I provided my slightly adjusted version which makes measuring a non-blocking afair, allowing for callbacks when the measurement completes.
###Creating a REST API using Node.js, Express, and MongoDB
####Installing Node.js
Go to http://nodejs.org, and click the Install button. Run the installer that you just downloaded. When the installer completes, a message indicates that Node was installed at /usr/local/bin/node and npm was installed at /usr/local/bin/npm. At this point node.js is ready to use. Let’s implement the webserver application from the nodejs.org home page. We will use it as a starting point for our project: a RESTful API to access data (retrieve, create, update, delete) in a wine cellar database.
Create a folder named nodecellar anywhere on your file system. In the wincellar folder, create a file named server.js.
| // Smooth Follow from Standard Assets | |
| // Converted to C# because I fucking hate UnityScript and it's inexistant C# interoperability | |
| // If you have C# code and you want to edit SmoothFollow's vars ingame, use this instead. | |
| using UnityEngine; | |
| using System.Collections; | |
| public class SmoothFollow : MonoBehaviour { | |
| // The target we are following | |
| public Transform target; |
| sudo apt-get update | |
| sudo apt-get install build-essential chrpath libssl-dev libxft-dev -y | |
| sudo apt-get install libfreetype6 libfreetype6-dev -y | |
| sudo apt-get install libfontconfig1 libfontconfig1-dev -y | |
| cd ~ | |
| export PHANTOM_JS="phantomjs-2.1.1-linux-x86_64" | |
| wget https://github.com/Medium/phantomjs/releases/download/v2.1.1/$PHANTOM_JS.tar.bz2 | |
| sudo tar xvjf $PHANTOM_JS.tar.bz2 | |
| sudo mv $PHANTOM_JS /usr/local/share | |
| sudo ln -sf /usr/local/share/$PHANTOM_JS/bin/phantomjs /usr/local/bin |