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@jedStevens
jedStevens / terrain.gd
Created July 17, 2018 14:14
Generates terrain
extends TileMap
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
var height = 5
var width = 500
var loops = 6
extends KinematicBody
var FOWARD = 200
var MOVEMENT = 200
var JUMP = Vector3(0,100,0)
var RUN_SPEED = 300
var mouse_threshold = 10
var mouse_sens_dampened = 0.01
var mouse_sens = 0.01
@jedStevens
jedStevens / export_obj.py
Last active September 24, 2018 21:06
Export all objects in Blender as OBJs
import bpy
def export_all_obj(exportFolder):
objects = bpy.data.objects
for object in objects:
bpy.ops.object.select_all(action='DESELECT')
object.select = True
exportName = exportFolder + object.name + '.obj'
bpy.ops.export_scene.obj(filepath=exportName, use_selection=True)
import bpy
import os
basedir = bpy.path.abspath('//shadefoot/story_mode/ch1/trees/maple/')
bpy.ops.object.select_all(action='DESELECT')
scene = bpy.context.scene